Unit Remove Spell

EatShrooms

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I'm looking to have a spell remove units within the radius that a spell is used. How can I go about doing this?
 

Syndrome

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Here's a really crude trigger:

Events:
A unit finishes casting a spell
Conditions:
Ability being cast equal to The Void
Actions:
Set temp_point at target point of ability being cast
Pick Every Unit within 500 of temp_point and do actions:
Actions:
Remove Picked Unit from the Game


But wouldn't killing look better?
 

Syndrome

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You know what you CAN do?

Here's an updated trigger, one that will also NOT kill/remove your own units:

Events:
A unit finishes casting an Ability
Conditions:
Ability being Cast equal to Void
Actions:
set temp_point at target point of ability being cast
Pick every unit within 500 units of temp_point and do actions:
Actions:
If:
Owner of Picked Unit not equal to Ally of Owner of Triggering Unit
Then:
Special Effect: Create a Special effect positioned at Position of Picked Unit using Undead_Building Blow Up... Thing...
Unit- Remove Picked Unit
Else:
Do Nothing
For Every Integer A from 1-40 do Actions
Actions:
Create a Special Effect at Random Point in Region centered at temp_point size [500,500] using Abolish Magic

Now that looks MUCH better
but still, killing units is MUCH more bugless and unlaggy
btw, this trigger is NOT leakfree as it was freehanded
 

vypur85

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Code:
For Every Integer A from 1-40 do Actions
Actions:
Create a Special Effect at Random Point in Region centered at temp_point size [500,500] using Abolish Magic

Wow... You even added eyecandy for the spell :p >.<

Code:
A unit finishes casting an Ability
Not sure if this will work. I think using 'Starts the effect of ability' would be a better choice (IF you are not using channeling spell).
 

Syndrome

You can change this now in User CP.
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126
Code:
For Every Integer A from 1-40 do Actions
Actions:
Create a Special Effect at Random Point in Region centered at temp_point size [500,500] using Abolish Magic

Wow... You even added eyecandy for the spell :p >.<

Code:
A unit finishes casting an Ability
Not sure if this will work. I think using 'Starts the effect of ability' would be a better choice (IF you are not using channeling spell).

lol, yea, would look MUCH more better then units just disappearing entirely without a trace.

and yes, the Starts the effect of ability would indeed work better, but I am not sure if he is using channel or not.
 
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