SineCosine
I'm still looking for my Tangent
- Reaction score
- 77
Let's say I do this..
01) set SomeUnit = SomeHero
02) SomeHero Dies..
03) call ReviveHero(SomeHero, x, y, true)
Will 'SomeUnit' still be set to that 'SomeHero' that died? o.0
Like, after steps One to Three..
I do this..
04) call SetUnitPosition(SomeUnit, x, y) <--- Will that work? I mean, the unit DID die.. but then, it got revived..
Do revived units get a different handle (or pointer or w/e it is called =x)?
01) set SomeUnit = SomeHero
02) SomeHero Dies..
03) call ReviveHero(SomeHero, x, y, true)
Will 'SomeUnit' still be set to that 'SomeHero' that died? o.0
Like, after steps One to Three..
I do this..
04) call SetUnitPosition(SomeUnit, x, y) <--- Will that work? I mean, the unit DID die.. but then, it got revived..
Do revived units get a different handle (or pointer or w/e it is called =x)?