Using an item..

King.Sky_Gem

New Member
Reaction score
2
This spell I am trying to make creates a dummy unit that appears once in a while when the triggering unit is attacked. When the dummy is spawned, it is given an item (wand of illusion) and is SUPPOSED TO use the wand of illusion on the attacked unit. When I try to do this, it tries to drop the wand of illusion on the attacked unit.
Could someone please tell me the correct command/order? I would appreciate it.
 

Laiev

Hey Listen!!
Reaction score
188
if need help to change the target of the ability, just ask here or create a new thread
 

King.Sky_Gem

New Member
Reaction score
2
Split Image
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Ninja
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Split Image for (Attacked unit)) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 10) Equal to 1
Then - Actions
Unit - Create 1 Split Image_Dummy for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
Hero - Create Split Image 1 and give it to (Last created unit)
Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852275, GetTriggerUnit())
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
This goes on for 3 levels
This ability works when the unit is attacked. A dummy is created during a chance, and there is a wand of illusion given to the dummy. The dummy creates a clone of the attacked unit, and it happens over again. Is this trigger correct?
 

Moridin

Snow Leopard
Reaction score
144
Post in GUI tags please :). Makes it much easier to read.

Paste the trigger text between:
[noparse]
Trigger:
  • <Your trigger text here>
[/noparse]
 

King.Sky_Gem

New Member
Reaction score
2
Trigger:
  • Split Image
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacked unit)) Equal to Ninja
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Split Image for (Attacked unit)) Equal to 1
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Random integer number between 1 and 10) Equal to 1
            • Then - Actions
              • Unit - Create 1 Split Image_Dummy for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
              • Hero - Create Split Image 1 and give it to (Last created unit)
              • Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852275, GetTriggerUnit())
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
            • Else - Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Split Image for (Attacked unit)) Equal to 2
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Random integer number between 1 and 100) Equal to 15
            • Then - Actions
              • Unit - Create 1 Split Image_Dummy for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
              • Hero - Create Split Image 2 and give it to (Last created unit)
              • Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852275, GetTriggerUnit())
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
            • Else - Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Split Image for (Attacked unit)) Equal to 3
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Random integer number between 1 and 10) Equal to 9
            • Then - Actions
              • Unit - Create 1 Split Image_Dummy for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
              • Hero - Create Split Image 3 and give it to (Last created unit)
              • Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852275, GetTriggerUnit())
              • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
            • Else - Actions
        • Else - Actions

Thanks :D finally know how
 

King.Sky_Gem

New Member
Reaction score
2
bump
can someone check this triggering to see if it is correct?
When attacked, there is a chance to spawn a dummy and have that dummy cast a wand of illusion on the attacked unit.
 

Moridin

Snow Leopard
Reaction score
144
Are you sure these are right?

(Random integer number between 1 and 10) Equal to 1
^ This is a 10% chance btw.

(Random integer number between 1 and 100) Equal to 15
^ This is a 1% chance?

(Random integer number between 1 and 10) Equal to 9
^ This is again a 10% chance...

What's with the scaling? :S

Also, if you do have proper scaling, then why don't you use a for loop instead of 3 different if blocks? :S
 

King.Sky_Gem

New Member
Reaction score
2
I'm bad at triggering, obviously. I want level 1 to be 10% chance, 2 is 15%, 3 is 20%. Is the rest of the trigger correct?
 

Moridin

Snow Leopard
Reaction score
144
The rest should be fine.

One more thing though, you do realise that by using a "Unit - A unit is attacked" event, this trigger is abusable right? :S People can keep interrupting their attacks, thus creating tons of illusions on the ninja....?
 

Moridin

Snow Leopard
Reaction score
144
The only way to fix the abusability would be to use a damage detection system :p.

You CAN leave it as it is right now if you really want to...I'm guessing this is when enemies hit the ninja? I doubt enemies would WANT to give the ninja many many illusions.

Just add a condition to make sure that the ninja's can't spam fake attacks at each other to spawn illusions.
 

sentrywiz

New Member
Reaction score
25
Even though this thread has had a solution, I saw that trigger is too big and too unnecessary for something like this. So I've made a simpler GUI approach without any custom JASS text.


I've also put a way to stop abusing of it. Well, its one way... giving it a 30 second cooldown so it won't be spammable.

Tested, works like a charm.


You do need to do one thing before this is to work. On your dummy unit, put a Inventory(Hero) ability, so it can click on items.



First and main trigger (greatly simplified):


Trigger:
  • Wand of Illusion
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacked unit)) Equal to Blademaster
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random real number between 1.00 and 100.00) Greater than or equal to ((Real((Level of Critical Strike for (Attacked unit)))) x (5.00 + 5.00))
        • Then - Actions
          • Trigger - Turn off (This trigger)
          • Game - Display to (All players) the text: Illusions
          • Countdown Timer - Start SomeTimer as a One-shot timer that will expire in 30.00 seconds
          • Set SomeTimer = (Last started timer)
          • Unit - Create 1 Priest for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
          • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
          • Hero - Create Wand of Illusion and give it to (Last created unit)
          • Hero - Order (Last created unit) to use (Last created item) on (Attacked unit)
        • Else - Actions



Second trigger (avoiding abuse):


Trigger:
  • Wand of Illusion Copy
    • Events
      • Time - SomeTimer expires
    • Conditions
    • Actions
      • Trigger - Turn on Wand of Illusion <gen>
      • Game - Display to (All players) the text: Back online



You want to change the following, I used them to test:

-Priest # Your dummy unit
-Blademaster # Your hero
-Critical Strike # Your ability
-SomeTimer # its a variable timer. You can change the time you want this ability to have a "cooldown" so it won't be spammable. Leave it at 30 seconds if you want
-Both Game messages were for testing, you can delete that


Even if you don't use these triggers, just made them as simpler way to create what you want. +rep if you like it
 

Inflicted

Currently inactive
Reaction score
63
(Random real number between 1.00 and 100.00) Greater than or equal to ((Real((Level of Critical Strike for (Attacked unit)))) x (5.00 + 5.00))

i think your brackets are wrong..

what you said is the level of the ability x10.

---

I'm bad at triggering, obviously. I want level 1 to be 10% chance, 2 is 15%, 3 is 20%. Is the rest of the trigger correct?

i presume u want this then:

(Random real number between 1.00 and 100.00) Greater than or equal to ((Real((Level of Critical Strike for (Attacked unit) x 5.00) + 5.00))

---

also sentrywiz's method would only work for one player..
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top