Victory error

Zorobay

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So i have tried to get this answered before but i really didn't get any answers that helper or solved my problem so here goes again.
:banghead:
I have really much problems with scripting the Victory/Defeat conditions. I know how to script them but i always WIN at the map initialization. And i just have to clock "continue game". Someone told me to delete the "enforce victory/defeat conditions" from the default map initialization. That didn't work. I just got a blanc message and I couldn't continue the game at all or even quit it. So I though i should bring this up again and ask someone for real help or maybe even better, if someone could make me a really simple map with the right scripting so i could see how it's done.

Thanks for our help!
 
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Priest 0008 <gen>
Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
Game - Victory Player 12 (Brown) (Show dialogs, Show scores)

That is how someone told me it should(could) look so I used it. Still doesn't work. I still get victory at start.
 
Hmm... your trigger looks OK. May be there is another trigger that makes you victory at start. If can, may be you can attach your map here, let some expert check on your map.

Here is the sample map I did, it works fine.
 

Attachments

  • Win Lose.w3x
    17.2 KB · Views: 159
haha yeah it was really simple and stupid. I had created some sort of dialog window at map initialization because I didn't know how to use them. But maybe you can tell me how to use them? Is that the window you can use to create buttons and such?
 
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