Wander problem

Check for:
Did you turn on the trigger?
Did you check the correct unit-type?
Did you use the correct region? (this won't matter much, though...)
Can the units move? Do they have movement speed?
Yes the trigger is turned on
The unit type is correct
The correct region yes
And they have movement speed.
They haven't got the wander ability

Can't figure out the mistake :S
 
Now i have attached the map.
I hope someone can fix my problem
+rep
 

Attachments

  • Sheep Hunting 0.05.w3x
    149.2 KB · Views: 157
Well, I tested it and didn't work. So I removed the set bj_wantDestroyGroup = true, and it started working. :p Maybe you should try using the other option to remove the leak.
Can't see a reason why that causes it to bug, though.
 
Well, I tested it and didn't work. So I removed the set bj_wantDestroyGroup = true, and it started working. :p Maybe you should try using the other option to remove the leak.

hmm, that's strange. but tyvm :D
But it helped deleting bj_wantDestroyGroup = true +rep

Know i have a new problem, the sheep are mostly around the center spot, and not in the corners and stuff. How can i change this?
 
Well, I tested it and didn't work. So I removed the set bj_wantDestroyGroup = true, and it started working. :p Maybe you should try using the other option to remove the leak.
Can't see a reason why that causes it to bug, though.

Hmm wtf? It works on my comp when i test it... (Tested with Footmens) -so i dont see how that is the only problem, perhaps its just my World Editor which is a bit old? :p
 
Hi again,
I think i made something useful.

But can you make a trigger looking something like this

Code:
events
   A unit stops being attacked

conditions
   Triggering unit equal to Noob Sheep Sheep

actions
   add ability wander

basically what i want the trigger to do, is to add the wander ability if a sheep has been attacked, then stops being attacked, then after like 10 sec a trigger adds the ability wander to the unit.

Thanks in advance
 
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