War of the Elves

Manee

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20
For centuries, the elven empire controlled most of the world but after the death of Emperor Azou, chaos broke loose. Since Emperor Azou had not chosen a succesor, a struggle for power began. This power struggle had sent the empire to its knees, eventually causing its downfall.

From the ashes of the once great kingdom, two factions arose, the agile Blood Elves and the mighty Night Elves. Choose your side and secure the throne!

Play as one of the two empire's general and lead your people to VICTORY!

War of the Elves v1.04 RELEASED (<--DL here)
Terrain by: waaaks!
Loading Screen by: Rheias
Version brought to you by: denmax
beta-testers given credits:Angledata,choco_nutz,waaaks!

Changelog:
v1.04
• Added AI for all players
• Fixed some Disabled Icons
• Fixed most of the tooltips in abilities and units in Blood Elves
• Fixed the Frogs' shadows for being too large
• Added Leaver message and money distribution
• Added Multiboard identifying total kills and deaths (with a timer at the bottom)
• New map preview
v1.03
1) F9 enabled
2) removed loading screen
3) Tier 3 units
4) Special ability of heroes added (can be learned--- lvl 10/20/30)
5) -30 ms to all units save heroes
6) -20 ms to all heroes
7) higher bounty (including frogs)
8) stronger towers
9) Main structures of players now have devotion aura and are now invulnerable
10) When a player leaves, his units will be given to his teammates
11) Fire Bolt of BE Mage General changed to fire barrage
12) Faerie Fire of NE Mage General change to Replenish ability
13) Bounty for heroes: 250 gold and 2 wood
note: wood is now used for t3 upgrade
v1.02b
1)fixed some typos
2)Improved towers
3)Faster wisp(locust) attack from 1.00 to .80
v1.02
1)better frenzy
2)added heroes
3)hostile creeps(frogs) added
4)towers added
5)Added loading screen and map preview
v1.01b
stronger healing-- 20/30/40/55/70/90
v1
1)made the spawn time longer
-Archer 10 secs
-Cleric 13 secs
-Druid 10 secs
-Warrior 8 secs
2)Faster fireball cooldown(from 50 to 20)
3)Higher mana for clerics/high priests

Game Play:

This is a footman-like map so at first, a main structure would be present for each player

you need to choose which kind of soldiers you would produce and by doing so, you need to upgrade your main structure to another building which u desire

after picking a structure, soldiers would automatically spawn ^^

Tier 1 costs 1 wood and that is free at the beggining of the game

there are three main units: Archer, Warrior, Mage

Each has their own specialty and these main units differ with each race( Blood Elves and Night Elves)

In this game, cooperation/colaboration is very very essential to win a game

you need to have the right combination of units and the right tactics

the main goal here is to infiltrate through the enemy base and destroy their Castle/Tree of Life

have fun ^^

be a beta-tester just post to sign up ^^
 

Psiblade94122

In need of sleep
Reaction score
138
General Suggestions

unit cap, to prevent too many unit <if there are too many units in the game, then the orders will be delayed and the game will not flow well, this will also stop afkers from feeding AoE skills>

I think you have heros XD

The ability to change the type of spawn your spawning at will you can counter <there will be a gold cost and cooldown> other players units if your units are weak vs them <there is also the option of converting all you units to that new type of unit at the cost of extra gold depending on how many units you ctrl>

If this is a team map, Shared bounty, if a unit is killed, the bounty gained will be split up evenly with your other teammates. If there is a leaver his/her gold will be split between the remaining players

Anti Afk: If a player is afk for X minutes, make boxes that will garrison that player's units <inmoble> and once that player comes back, he can ungarrison them <garrisoning, is putting a unit in a building or unit> <actualy you can just store the units in a unit group, transport them to a remote part of the map and give them invunerability, then when the player comes back (triggers when the player clicks the back button) then the units will be transported back to their base>

Middle Controle : Whichever team has controle of the middle, their units will suffer from "pride" where their defense will be enhanced slightly <by 1 or so> but their attack will decrese by 10% or so, this effect will last for 5 minutes or if the middle is controled by the other team <the middle is controled when there are only units form a team in the middle area, if they stay there for 30 seconds, then they will take the middle gound><When trying to take over the middle ground, if the unit count of the other team in the middle ground is greater then the team atempting to capture, then the countdown will reset to 30 seconds> The middle ground gives the team owning it 1-3 gold every 3 seconds. Also the middle ground will decrese the gold gained from killing the enimie units by 1*(players on that team) so when it splits evenly everyone will get 1 lower then normal.
 

Manee

New Member
Reaction score
20
woah too much for a noobie like me to handle T_T

well here's something about my soldiers :)

Archer-piercing attack,normal armor
Mages-Magic attack,unarmored
Warrior-Normal attack,heavy armor

In Other Words: Arhcer has an advantage over mages while warrior has an advantage over archers
 

denmax

You can change this now in User CP.
Reaction score
155
O-M-G~ You have WE now?

^_^

Questions:

Q: How many levels are there of each unit?

Q: How can you control the spawn of unit types?

Q: Are there heroes?

Q: What is the unit capacity/population for every player (or team)?

Q: What does the terrain look like? The same as Footman Frenzy?

Q: What are other gameplay effects in the game?

I'll be happy to help you (than terraining)

Hooray MULTI-WORKING! ~ me
 

Manee

New Member
Reaction score
20
O-M-G~ You have WE now?

^_^

Questions:

Q: How many levels are there of each unit?

Q: How can you control the spawn of unit types?

Q: Are there heroes?

Q: What is the unit capacity/population for every player (or team)?

Q: What does the terrain look like? The same as Footman Frenzy?

Q: What are other gameplay effects in the game?

I'll be happy to help you (than terraining)

Hooray MULTI-WORKING! ~ me


Q: How many levels are there of each unit?
one....for now
(there are many upgrades though)

Q: How can you control the spawn of unit types?
nope, u cant... 1 unit per 3 seconds....

Q: Are there heroes?
no, i think i would not implement heroes. instead, i'll implement captains (strong soldier based on the basic units)

Q: What is the unit capacity/population for every player (or team)?
unlimited

Q: What does the terrain look like? The same as Footman Frenzy?
there are only 2 factions and because of that i cant make the terrain look like FF's
its like waaks' ROTG with not much doodas for now

Q: What are other gameplay effects in the game?
race specialties and upgrade differences
and soon conquerable mining spots
 

denmax

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RA1: So how many upgrades are there?
Or are you preferring to upgrades as damage increase than unit replacing?

RA2: So, are you saying that there will be 3 units spawned every 3 seconds with different unit types?

RA3: Is captain level based or upgrade based (meaning, is it based on the level of unit or level of upgrade, or both?)

RA4: So you're not afraid that your map will lag like hell?

RA6: What are these so called "Mining Spots"? How do they affect the game?
And may you tell us the difference of every race?

PS: I think you should add this information to your main post for better understanding..

Q: Is there a weather system? (waaaks! can provide I think..)

Q: What happens if a unit dies? Simply just die?

Q: What happens if a CAPTAIN dies?

Q: Is there a limit for Captains of every player (or team)?

Q: If someone gives you opinions or ideas, should he/she at least add the trigger for it? (Yes, duh. ~ Chups' answer LoL!)
 

Manee

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Reaction score
20
RA1: So how many upgrades are there?
Or are you preferring to upgrades as damage increase than unit replacing?

RA2: So, are you saying that there will be 3 units spawned every 3 seconds with different unit types?

RA3: Is captain level based or upgrade based (meaning, is it based on the level of unit or level of upgrade, or both?)

RA4: So you're not afraid that your map will lag like hell?

RA6: What are these so called "Mining Spots"? How do they affect the game?
And may you tell us the difference of every race?

PS: I think you should add this information to your main post for better understanding..

Q: Is there a weather system? (waaaks! can provide I think..)

Q: What happens if a unit dies? Simply just die?

Q: What happens if a CAPTAIN dies?

Q: Is there a limit for Captains of every player (or team)?

Q: If someone gives you opinions or ideas, should he/she at least add the trigger for it? (Yes, duh. ~ Chups' answer LoL!)


RA1: So how many upgrades are there?
Or are you preferring to upgrades as damage increase than unit replacing?
-7 total upgrades for both races with upgrades ranging from 3 levels of upgrade up to 20

RA2: So, are you saying that there will be 3 units spawned every 3 seconds with different unit types?
-no, at the start of the game, u will choose wat kind of units ur main structure would produce

RA3: Is captain level based or upgrade based (meaning, is it based on the level of unit or level of upgrade, or both?)
-both

RA4: So you're not afraid that your map will lag like hell?
-hmm i am but i made the models small(is this good enuf? 0.o) like in village builder

RA6: What are these so called "Mining Spots"? How do they affect the game?
And may you tell us the difference of every race?
-places where there are gold mines( i'm assuming u knw what gold mines do ^^)

PS: I think you should add this information to your main post for better understanding..

-ayt, done

Q: Is there a weather system? (waaaks! can provide I think..)
-no coz im such a noob

Q: What happens if a unit dies? Simply just die?
-yes and gives bounty

Q: What happens if a CAPTAIN dies?
-can be ressurected
(on the other hand, ill implement heroes and call them Generals XD )

Q: Is there a limit for Captains of every player (or team)?
-1 per player

Q: If someone gives you opinions or ideas, should he/she at least add the trigger for it? (Yes, duh. ~ Chups' answer LoL!)
- most PROBABLY hehehehehe
 

waaaks!

Zinctified
Reaction score
255
ok ive finished the terrain...i just forget to put the map in my usb...and ive got so many things to do right now...maybe ill post the map tomorrow

i cant chat with u guys now...because i just sneaked with this pc im using :p
 

Manee

New Member
Reaction score
20
thnx waaks ur really the best!

-the very 1st post is updated, pls check it out ^^-
 

denmax

You can change this now in User CP.
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I haven't been on due to the many research and stuff in my school (and it's 'edit'ing Christmas dmt! LET US REST!
 

Manee

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20
update: map 95% done

still lacking: map protection and leaver msg Xp
PS: im too hungry to finish it... gotta eat dinner

BETA TESTERS NEEDED ^^ :D
 

denmax

You can change this now in User CP.
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155
BETA test on what? What version is your Warcraft? If it's under or over v.1.21a then I cannot help you..
 

Manee

New Member
Reaction score
20
it does not necessarily mean that u need to beta test with me denmax, u could just play it with other people and report to me about bugs,imbalances,etc
 
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