Manee
New Member
- Reaction score
- 20
For centuries, the elven empire controlled most of the world but after the death of Emperor Azou, chaos broke loose. Since Emperor Azou had not chosen a succesor, a struggle for power began. This power struggle had sent the empire to its knees, eventually causing its downfall.
From the ashes of the once great kingdom, two factions arose, the agile Blood Elves and the mighty Night Elves. Choose your side and secure the throne!
Play as one of the two empire's general and lead your people to VICTORY!
From the ashes of the once great kingdom, two factions arose, the agile Blood Elves and the mighty Night Elves. Choose your side and secure the throne!
Play as one of the two empire's general and lead your people to VICTORY!
War of the Elves v1.04 RELEASED (<--DL here)
Terrain by: waaaks!
Loading Screen by: Rheias
Version brought to you by: denmax
beta-testers given credits:Angledata,choco_nutz,waaaks!
Changelog:
v1.04
• Added AI for all players
• Fixed some Disabled Icons
• Fixed most of the tooltips in abilities and units in Blood Elves
• Fixed the Frogs' shadows for being too large
• Added Leaver message and money distribution
• Added Multiboard identifying total kills and deaths (with a timer at the bottom)
• New map preview
v1.03
1) F9 enabled
2) removed loading screen
3) Tier 3 units
4) Special ability of heroes added (can be learned--- lvl 10/20/30)
5) -30 ms to all units save heroes
6) -20 ms to all heroes
7) higher bounty (including frogs)
8) stronger towers
9) Main structures of players now have devotion aura and are now invulnerable
10) When a player leaves, his units will be given to his teammates
11) Fire Bolt of BE Mage General changed to fire barrage
12) Faerie Fire of NE Mage General change to Replenish ability
13) Bounty for heroes: 250 gold and 2 wood
note: wood is now used for t3 upgrade
v1.02b
1)fixed some typos
2)Improved towers
3)Faster wisp(locust) attack from 1.00 to .80
v1.02
1)better frenzy
2)added heroes
3)hostile creeps(frogs) added
4)towers added
5)Added loading screen and map preview
v1.01b
stronger healing-- 20/30/40/55/70/90
v1
1)made the spawn time longer
-Archer 10 secs
-Cleric 13 secs
-Druid 10 secs
-Warrior 8 secs
2)Faster fireball cooldown(from 50 to 20)
3)Higher mana for clerics/high priests
Game Play:
This is a footman-like map so at first, a main structure would be present for each player
you need to choose which kind of soldiers you would produce and by doing so, you need to upgrade your main structure to another building which u desire
after picking a structure, soldiers would automatically spawn ^^
Tier 1 costs 1 wood and that is free at the beggining of the game
there are three main units: Archer, Warrior, Mage
Each has their own specialty and these main units differ with each race( Blood Elves and Night Elves)
In this game, cooperation/colaboration is very very essential to win a game
you need to have the right combination of units and the right tactics
the main goal here is to infiltrate through the enemy base and destroy their Castle/Tree of Life
have fun ^^
be a beta-tester just post to sign up ^^