What is a good amount of starting atrribute points?

rtatpi

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So, I was reading and I noticed an easy way to work on hero balancing is to have each hero have the same number of starting attribue points (ex. 55 points to be spread throughout str, int, and agi based on how the character is supposed to be played)

Does anyone have any recommendations on what is a good amount? If it helps, I'm basically keeping the creeps at their default power, I'm not sure if that affects how many starting attribute points a hero needs.

Thanks,
rtatpi
 

lllidan

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well it depends on everything specific to your map. For example:

Does each player have just one hero?
How many creeps are there? (don't want the heroes to be too strong or too weak in comparison)
What kind of item bonuses do you have?
How strong are your heroes' abilities?

These are retorical questions btw. Think them over to yourself, and then try to find an answer. The best way to find out if it's balanced in comparison with your map is to try yourself.
 

rtatpi

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Ok its a single player map, so it shouldnt take me too long to figure out a good amount.
 

AgentPaper

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I beleive, for blizzard heros, it's 50 points distributed through starting stats, and a total of 5 points distributed through points per level.
 

lllidan

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well whetther thats true or not, in that you have a whole army aswell, not just one hero.
 

Oreo_clan

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Why are you asking?

It's a single player map and it won't matter much. Just try it out and if it's too hard, raise the points.

And an equal distribution to each hero isn't the best idea. Nobody who is good does that. It's based on the spells and combos. And the characteristic of the hero. You gotta balance it out for multiplayer... But it isn't so it's pointless...
 

AgentPaper

From the depths, I come.
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Oreo_clan said:
And an equal distribution to each hero isn't the best idea. Nobody who is good does that. It's based on the spells and combos. And the characteristic of the hero. You gotta balance it out for multiplayer... But it isn't so it's pointless...
Not true, equal distribution is a very good strategy for at least getting close to the balance, and most of the time it is right on the money. Most balancing should be done in the abilities.
 

Luth

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Depends on how you want your hero to play out. Pick your attributes, and play mix-n-match. These numbers are, of course, relative:

Weak in the beginning = 20 total points
Average in the beginngin = 55 total points
Strong in the beginning = 100 total points

Gentle improvement = 2 points per level
Average improvement = 5.5 points per level
Strong improvement = 10 points per level


So if you wanted a character that was a pansy at level one, but whos characteristics made him uber by level 10, then you'd do 20 starting with 10 each level.
 

Ambeco

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As a general sort of note, in WC3 by default, stat gain are about:
Int Hero: 3 int, 1 str, 1 agi
Str Hero: 2.5 str, 1.5 int, 2 agi
Agi Hero: 1.5 int, 2.5 str, 2 agi <--- note
Agility heros gain less of their primary stat than any other, and Intelligence heros gain more. I assume this means with default values, agi is a slightly bigger bonus per point, and int is the least. According to my interpretations of Blizzards balancing.
 
J

Jakadasnake

Guest
I think it's because AGI gives the most benefit out of all the stats, and even more to AGI heroes.
+Armor
+Attack Speed
then for Agi heroes, +damage.

Whereas, intelligence is +Mana capacity, mana regen, and damage..... It makes sense to have less of an agility gain than intelligence gain, because intelligence doesn't have as much "Good stuff" to it.
 

thedancinzer

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You could just let the player choose the hero and then buy tomes that each cost x amount of wood and they start with y amount of wood, and before they choose that you could pop-up with a dialog window to choose what difficulty.

Easy haveing 100
Normal haveing 55
and hard haveing 20
or something, you get the idea.
 
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