What would you like in the Trigger Editor?

P

Persen

Guest
Those attack speed things would also be useful if they could be done.

so what CAN you do?
Everything that can be done in JASS or GUI triggers. And some other things.

Even though you ideas can't be done all the times, continue feeding us with ideas!!!
 

Rad

...
Reaction score
228
Make an easier 2 use DIALOG system. Like it says "Create an advanced dialog" then it has "Title" "Var", "Dialog1" "Var","Dialog2" "Var" etc and it creates globals that u can use. Also have events and conditions that you can type "Var" in since they are declared through triggers.

Also BUMP
 
B

BlizzScripts

Guest
ya, rad i will check this too , thanks.
Persen: The GUI will be added options and about.
and please convert all yours Handle vars to Hashe Tables, its faster. and i needed it.
 

jeffandsnoop

New Member
Reaction score
8
I love you guys, you guys are the greatest helper for mappers! Everyone that used this program should have thank you guys! Not just complain... (Not mean that you guys are complaining, but someone ;)) Good luck!

I don't want to request anything because you guys already did a lot for mappers. Just telling you that I'm always supporting you in the sides!
 
B

BlizzScripts

Guest
Thanks ;)
persen we might want also add a color system. but dunno if the cache will hold so many colors... what u think, your call.
people like color strings adjust to their uses hehe..
edited: hehe u realy like lich heeh ^^ :p
brb 1 hour
 

mase

____ ___ ____ __
Reaction score
154
Wat about Target of Item being manipulated... can u add that?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> What about Target of Item being manipulated... can you add that?

That's already there.
"Begins casting", "Starts the effect of an ability"...
 
D

DrFou

Guest
What about a trigger that would add a created group to one of the numbered groups, the once we can select in game by pressing ctrl+1 or any other number? and maybe another for tjeking if there is any living units in a group?
 
B

BlizzScripts

Guest
ya persen , we could use the return.. but i was thinking a color systeem that let user choose any color.
but i think your idea will be used. we can make a function that have mult return. like
color("red")

function color.....

if ( s == red ) then
return "//redcolor"

that will work too.. ;P
and also when u would like to test the new GUI :p looks a lit bit better.
 
P

Persen

Guest
What about a trigger that would add a created group to one of the numbered groups, the once we can select in game by pressing ctrl+1 or any other number?
BlizzScripts, could you see if that is possibe (i doubt it, if no existing function could do it)

and maybe another for tjeking if there is any living units in a group?
Sort of "Unit Group - Count Living Units"???

we can make a function that have mult return. like
color("red")
I thought of more like PlayerColor(Player(0)), but whatever... They can be linked:

Code:
function colorCode takes string s returns string
 if(s == "red") then
  return "|cffff0000"
 endif
endfunction
Code:
function PlayerColor takes player whichPlayer returns string
 if(whichPlayer == Player(0)) then
  return colorCode("red")
 endif
endfunction

and also when u would like to test the new GUI looks a lit bit better.
Forest Troll voice: I'd love to....
 
S

Sacreligious

Guest
Don't think this is possible, but

a way to detect a unit's attack and possibly modify it.

For example

E: Unit sells an item
C: Item type equal to Damage Tome
A: If/Then/Else
If Damage of buying unit greater than or equal to 500
Then Remove sold item
Add 100 gold to (owner of (buying unit))
Game - Text message to (owner of (buying unit)) - Damage is maxed already!

or an action

Unit - Set damage of (triggering unit) to (damage of triggering unit) + 100
 
G

Gnolllord

Guest
what about a fade function that you could do for individual players rather than all players.
 

DDRtists

ɹoʇɐɹǝpoɯ ɹǝdns
Reaction score
415
Gnolllord said:
what about a fade function that you could do for individual players rather than all players.

You can do that already ;) I think its convert player to player index, then pick it from there....
 
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