Using the event, when timer expires with arrayz, therefore needing to use the condition, for timer [IntA] with time remaining = 0.00, if i had two timers running at the same speed caused me quite a bit of trouble. Everything happened twice.
Is there a way around this?
E.g.
Is there a way around this?
E.g.
Code:
User2 Sending
Events
Time - User2_Timers[1] expires
Time - User2_Timers[2] expires
Time - User2_Timers[3] expires
Time - User2_Timers[4] expires
Time - User2_Timers[5] expires
Time - User2_Timers[6] expires
Conditions
Actions
For each (Integer B) from 1 to 16, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Remaining time for User2_Timers[(Integer B)]) Equal to 0.00
Then - Actions
Unit - Create 1 UnitType[(Integer A)] for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Else - Actions
Do nothing