Where can i find this trigger?

networkmncer

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Where can i find this trigger?
Trigger:
  • Wait until ((All units of (Units owned by Player 12 (Brown)) are dead) Equal to True), checking every 1.00 seconds


Im stuck at ((All units of(Units owned by Player 12(Brown))are dead) . Where can I find that? I cant find it in functions . Been searching for minutes already.
 
probably Unit Group - Units of Group are dead, gonna check it, might be able to help
edit: mitsu ke taze
^ thats me japanese ^
miiiiii.JPG
 
Where to write the (Enemy Wave + ((String(lvlNum)) + in...)) . I mean where to find. Im currently experimenting and finding it here but hope you know to lead me directly. Te kudasai.
 
Concatenate Strings:
1st string will be "Enemy wave"
2nd is another concatenated one:
1st string is an integer converted intro a string(attachment)
2nd is "in..."
shtep2.JPG
 
did you use
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30.00 seconds
?
 
haha. I was so stupid . I forgot that line. Done now my problem now is that not all creeps that spawn will go to the region I selected plus not the timer will not stop counting even the first wave started. It will just restart after all of the 2 waves die.

move.JPG
My Codes
Trigger:
  • Events
    • Map initialization
    • Actions
      • Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
      • Player - Turn Gives bounty On for Player 11 (Dark Green)
      • Set Level_Var = 1
      • Set Level_Var = 1
      • -------- LEVEL 1 --------
      • Set Unit_Type_Var_1[1] = Adik na Askal
      • Set Unit_Type_Var_2[1] = Adik na Manok
      • Set Unit_Type_Var_3[1] = Adik na Kanding
      • -------- Unit Amount --------
      • Set Unit_Integer_Var_1[1] = 1
      • Set Unit_Integer_Var_2[1] = 3
      • Set Unit_Integer_Var_3[1] = 3
      • -------- LEVEL 2 --------
      • Set Unit_Type_Var_1[2] = Adik na Askal
      • Set Unit_Type_Var_2[2] = Adik na Bayot
      • Set Unit_Type_Var_3[2] = Adik na Kanding
      • -------- Unit Amount --------
      • Set Unit_Integer_Var_1[2] = 3
      • Set Unit_Integer_Var_2[2] = 1
      • Set Unit_Integer_Var_3[2] = 4

Trigger:
  • Events
    • Time - RoundWindow_Var expires
    • Actions
      • Set Increment_Var = 1
      • For each (Integer A) from 1 to 3, do (Actions)
        • Loop - Actions
          • Unit - Create Unit_Integer_Var_1[Level_Var] Unit_Type_Var_1[Level_Var] for Player 11 (Dark Green) at Location_Var[Increment_Var] facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To (Center of target <gen>)
          • Unit - Create Unit_Integer_Var_2[Level_Var] Unit_Type_Var_2[Level_Var] for Player 11 (Dark Green) at Location_Var[Increment_Var] facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To (Center of target <gen>)
          • Unit - Create Unit_Integer_Var_3[Level_Var] Unit_Type_Var_3[Level_Var] for Player 11 (Dark Green) at Location_Var[Increment_Var] facing Default building facing degrees
          • Unit - Order (Last created unit) to Attack-Move To (Center of target <gen>)
          • Set Increment_Var = (Increment_Var + 1)
      • Set Level_Var = (Level_Var + 1)


Trigger:
  • Events
    • Time - RoundWindow_Var expires
    • Actions
      • Player Group - Pick every player in (All players) and do (Countdown Timer - Hide (Last created timer window) for (Picked player))
      • Countdown Timer - Destroy (Last created timer window)
      • Wait until ((All units of (Units owned by Player 11 (Dark Green)) are dead) Equal to True), checking every 1.00 seconds
      • Game - Display to (All players) the text: Countdown Started f...
      • Countdown Timer - Start RoundWindow_Var as a One-shot timer that will expire in 30.00 seconds
      • Set RoundWindow_Var = (Last started timer)
      • Countdown Timer - Create a timer window for (Last started timer) with title (Enemy Wave + ((String(lvlnum)) + in...))
      • Player Group - Pick every player in (All players) and do (Countdown Timer - Show (Last created timer window) for (Picked player))
 
the trigger that starts the RoundWindow timer triggers (is activated) when that timer ends and it creates a chain reaction, whenever the timer ends it activates the trigger thats starts it

about the creeps...i dont know about that one, maybe set a variable to Center of target<gen> and then use that in Unit - Order action, that wont change much but it might be a fix
 
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