"You will be revealed to your opponent if you dont build a town hall"

T

TfW

Guest
I have a map that I added 2 new races to that you can pick via dialog.
All works fine, except when I pick Naga it shows the message "You will be revealed to your opponent in (however many seconds) if you do not build a town hall" I had it create the town hall, but it still shows that..

Also, another problem.

When I created my altar, I couldn't train any heroes it said I needed to built an altar still.

What am I doing wrong -O-?
 
For the first problem, in Gameplay Constants, make sure your Naga town hall is in the list of OTHER townhalls. It's in there somewhere, I believe.

For the Heroes, make sure you have the altar in the list of altars. That's my only idea that comes to mind at the moment.

Alexander
 
Is it a custom alter because then you need to go to object editor and change the classification of the building. And i think its the same thing for your town hall.
 
PwnThePanda said:
Is it a custom alter because then you need to go to object editor and change the classification of the building. And i think its the same thing for your town hall.

Wrong. Custom altars require a base, so as long as you use a regular altar as it's base, the classification's will already be set in. However, if it is NOT one of the four altars the melee maps use, it won't already be in the Gameplay Constant list.

Alexander
 
No, it has nothing to do with who's stupid or smarter. I know this problem because I've experienced it before, in the shape of custom heroes. That's all. Oh, and I type very fast :p So maybe I cheated, lol ;)

Alexander
Don't feel bad...You, like everyone else, even me, are here to learn :)
 
That fixed my altar problem, thanks.

But I am still experiencing the reveal problem.

Actually, could this trigger be the problem?



Here is what I use for 4 other races:

Code:
SelectNightElf
    Events
        Dialog - A dialog button is clicked for DialogRace
    Conditions
        (Clicked dialog button)  ==  DialogNightElf
    Actions
        Melee Game - Create Night Elf starting units for (Triggering player) at ((Triggering player) start location) (Include Heroes)

But this is what I did for Naga

Code:
SelectNaga
    Events
        Dialog - A dialog button is clicked for DialogRace
    Conditions
        (Clicked dialog button)  ==  DialogNaga
    Actions
        Unit - Create 1 Temple of Tides for (Triggering player) at ((Triggering player) start location) facing Default building facing (270.0) degrees
        Unit - Create 4 Mur'gul Slave for (Triggering player) at ((Triggering player) start location) facing Default building facing (270.0) degrees

When I try to put Melee Game - Create Naga starting units for (Triggering player) it just fails the mission.
 
by Alexander For the first problem, in Gameplay Constants, make sure your Naga town hall is in the list of OTHER townhalls. It's in there somewhere, I believe.
ahhhhh im adding this cuz it said my message is too short
 
A little note to sqrage: I noticed in your qoute you put "by Alexander", well, you can do that automatically by doing this as your opening IMG quote tag:
[ QUOTE = Alexander ] Without the spaces of course.

Alexander said:
So it'll look like that :)

Alexander said:
Alexander
He's such a jerk, quoting his name ;)
 
I tried adding it to that list, It still did it for some reason.

Take a look at the triggers I posted, Do you think that would be the problem?
 
Hmm, here's a crazy thought, but have you, at all, touched/added onto/deleted anything from the Melee Init trigger? My thought is that if you delete the "Enforce Victory/Defeat" part, it won't work. However, you WILL have to make a new trigger to defeat the players that lose all their buildings. That's the only thing I can think up without looking through your map personally, so for now: Just delete the action "Enforce Victory/Defeat" :) And tell me what happens.

Alexander
"Take two of these, and call me in the morning"? :p
 
nice crazy thought * yawnz going to sleep * .......
============
Make a variable for each team .. and if unit group is empty ... enforce defeat ..
Just .. add every single unit in that unit group
============
If it becomes empty = you die? = YESH!!
============
Delete those enforce victory / defect good way .. thats what i always do ..
noobish longer ways ... when i can * PLAYER GROUP PICK ALL PLAYER AND CREATE 1 FOOTMAN for PICKED PLAYER * .. i did ... * CREATE 1 FOOTMAN FOR PLAYER 1 ... PLAYER 2 .. PLAYER 3 *
============
This way is POSSIBLE but take some few minutes..
 
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