When using grenade, and casting it over doodads, the grenade seems to 'bounce' off an invisible wall, and the projectile lands somewhere other than where I aimed it. Needless to say this affects where the explosion, damage etc. happens. What gives?
I think this is unavoidable when using the 'Move unit' function. Perhaps you can replace the 'Move unit' with the custom script 'SetUnitX/Y' and see if it helps or not. Otherwise, you'd just have to live with this.
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
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