WolSHaman
knowledgeably ignorant
- Reaction score
- 51
I'm making an RPG right now. In the RPG there will be armored enemies, who have to be damaged with armor grenades. When a unit is hit with an armored grenade, it loses its 'armored' ability. However, I've been having trouble implementing this. I can get the condition to check that the correct item is used, but I can't seem to target the target of the used item in the trigger editor. My code looks something like this:
Event:
Unit- A unit uses an item
Conditions
Item Type of Item being Manipulated equal to Concussion Grenade
Action:
Remove armored from (unit targeted by item)
The bold part is the part that keeps going awry. I've tried triggering unit, target unit of issued order and target unit of ability being cast, and none of them seem to work. Is there any way to do stuff to the unit targeted by the item? Thanks!
Event:
Unit- A unit uses an item
Conditions
Item Type of Item being Manipulated equal to Concussion Grenade
Action:
Remove armored from (unit targeted by item)
The bold part is the part that keeps going awry. I've tried triggering unit, target unit of issued order and target unit of ability being cast, and none of them seem to work. Is there any way to do stuff to the unit targeted by the item? Thanks!