how can i make an event like this?
i was planning to use it in my skill called 'frost aura' which should be like this:
Trigger1:
E: unit learns a skill
C: skill = Frost aura
A: set X(unit) = learning hero
Trigger2:
E: (unit comes near X(unit)) <- this is where i need it
C: unit = enemy
A...
how to do these things:
1)ItemX can only be sold to HeroX, if buying hero isn't HeroX item cannot be sold
2)Item in shop will only be shown if a specific hero is in game
,how can i trigger this??
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,when a hero acquires an item(undroppable), one of his skills will be changed permanently
,i tried using these actions but doesnt work,
-add ability, remove ability, set level . . .
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thnx for any help
,is there any other way to exceed max move speed of a unit w/c is 522
,what im doing is triggering it with periodic event and moving unit instantly to point x while playing walk animation,
,any other ideas?? thnx for ay help. . .:)
,hei i just started world editing again and i forgot how to do this skill
,this is how it should be:
>cast skill (point AoE, ex. flamestrike)
>all units in AoE will be entangled with roots
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,this is what i did:
>pick evry unit in AoE
>create dummy in position of picked unit...
>hey i got a prob with my WE,
>when i am creating a custom unit w/ a THRALL or CAIRNE BLOODHOOF (cinematic) model, my WE hangs then exit, and it really pisses me off!:banghead:,
>i tried reinstalling many times War3 TFT but it doesn't fix it
>is there someone who got the same prob??,, ...
*i want to make this skill (passive)
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*(hero) has the abilities (stormbolt) and (ulti)
*when (hero) learns (ulti),
:level 1: cooldown for (stormbolt) is reduced by 25%
:level 2: by 50%
:level 3: by 75%
*I saw this custom script line in a Revive hero tutorial:
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*Custom Script: call ReviveHeroLoc(MyHero,GetRectCenter(GetPlayableMapRect()), true)
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*now i want to change the location where the hero will be revived to a region called (RevivePt),
*can someone show me...
>I was wondering on how to do this:
1.) if you buy an item(ex name: blizzard) and you have a spellbook(item) in your inventory, item(blizzard) will disappear and a blizzard skill will be added in your spellbook
2.) and how to increase it's level by buying the same item
>thnx for any...
>>hey i need ideas how to make this skill:
>>once you've learned this skill, your hero will change model
(ex. peasant->footman)
>>that when the hero dies and revives again it will remain as the new model
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*i saw an Action in the Triggers that allows changing model, but when i used it...
>I'm just wondering on what are the other ways to reduce lag caused by triggers,
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>ex: call RemoveLocation( udg_Location ), destroy SFX . . .
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EDIT: ok i'll explain this more:
>using periodic events like "every 0.01 seconds" can cause lag during the game right...
>>Hey i got a problem using "Chaos" ability for my Hero to change form
>>so I need other ability ideas on how to change the Hero's form permanently,
Changing all his skills and the model.
>> i was thinking what ability did they use on the last skill of "Tiny" in "dota"
where in when he...
>> how to make a permanent HERO change form skill,,,
>>the skill is passive so, when the hero learns it,the hero will automaticaly change into another unit, including the skills etc. . .