The trigger basicly respawns a "picker" everytime someone dies. And it works, as long as 2 ppl dont die at once. But this happens ALOT. So i need to make this trigger multi-unit compatible, please help :/
Oh, and here's the trigger:
JewDeath
Events
Unit - A unit Dies...
Im trying to make a trigger that respawns a "picker" 20 seconds after death along with some texts n stuff.
What doesnt work is simply that the picker does not respawns. it seems that only the first trigger works, cuz the sound plays and the first text shows.
This is how the trigger now...
JewDeath
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to |c00700708Panic Jew|r
(Unit-type of (Dying unit)) Equal to |c00700708Sneaky Jew|r...
On my new map if you play more than 2 players, people get a disconnect sometimes after a while. Ive checked my triggers and i havent got any known "leak" triggers such as "Every x second of the game".
The trigger ive got that i suspect can leak is "a unit is attacked". But the condition is...
I am making a hero arena kind of map. And i want to put in some homemade sounds for eg. first blood etc. But i dont get the sound to work ingame!
Here is how the trigger looks:
And here is how the sound looks in the sound editor:
Ive also tried some "channel" triggers and ive tried...
im trying to make a multishot ability for my tower defence. Ive based the ability on "Barrage" but it doesnt seem to work.
Heres the ability:
1. what have i done wrong?
2. if nothing is wrong and it should work, can i base multishot on any other ability or add extra targets for normal...
is the only way to make a slow aura by triggers? is there no ability u can base a slowing aura on? also if the only way is a trigger i would need help to do it :O
ty
I want to make a GUI, nonJASS/custom, spell that makes the caster jump 500 range forward and do damage on an area when landing.
The "do damage in an area" i know, and also how to make a unit move 500 range forwards but not how to trigger the "jump" looks (by that i mean the you can actually...
I made a leaderboard trigger (taken from thehelpers leaderboard tutorial) which is suppose to increase the valueon the leaderboard by 1 (for the killing player). But it isnt working. Help!
This is the trigger:
(Player_Kills is an integer variable (array))
I want to make a spell which is instant (no target point) and which moves the hero straight forward (in facing direction)
Help please :)
(and its suppose to be GUI no JASS)
Ive made a spell that is kinda like Zeus ulti in DotA. It does damage to everyone on the map. But it also targets dead people and stuff, so it looks fked up. hlep? :)
Trigger:
How do i trigger a nova to reduce attack and movementspeed for enemies nearby? i remember triggering a nova like this b4 but i forgot how to do it, and instead of wasting time trying to figgure it out i thought id just get help here.
so please help!
ty
:)
Im trying to make a spell (based on entangle but with melee range) that "entangles" ur target for 4, 6, 8 ,10 sec and urself for 5 sec(on all lvls). Uhm, the spell entangles ur opponent but not urself O.o
Have a look please:
- The dummy IS a hero, has got full initial and max mana. Ive...
ive been working on a spell which reduces all stats of nearby heroes for 20 secs. the prob is, is reduces the casters attributes aswell :/.
:banghead::banghead::banghead::banghead::banghead:
I have a problem with many of my maps, Server splits and ppl disconnect! I don't know how to fix em. For example, in my Td, after like the towers starts shooting 1-2 (4player map) get DC(could also happen randomly. And in my hero arena "kinda map", server splits occur randomly.
h L e P :O
okay so im making a new map. Its basicly a melee map but with new races and some new rules n stuff. HOWEVER, i got these 2 questions...
1. i changed in the "game interface" so in game "room" instead of human, orc, night elf and ud its Depth Tides, Ancient Demons etc. BUT you only see that if...
okay now i got it to NEARLY work. heres the trigger
shuriken
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Water Nova tran
Actions
Set Caster = (Casting unit)
Set CastingPoint = (Position of...
okay, so im making this new map called -Gods & Legions-. its like a melee map but with new races, i took the old races and totally made new (didnt want to just modify them, thats noobish and not funny). i changed i game constans so in game room human shows like Depth Tides when u pick em etc...