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  1. W

    Remove specific "Unit takes damage" event

    Hi, I've got a map and a damage detection system in which every time a unit gets created it is added as a "(last unit created) takes damage" event to another trigger. But these are just creeps and there are going to be lots of them. The problem is that I can't find a "remove event from trigger"...
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    Triggered crits and evasion

    As the title says. I want to make crit and evasion chance based on agility. For example, an agility of 20 means 20% chance to do double damage, and 20% chance to evade. 1) What event would need to be used 2) what action would enforce it? Triggering to give 100% chance crit or evade and then...
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    Attack-Move Woes

    I've had this problem in many maps I made where i trigger a wave of creeps to attack move to a certain point. Quite often, on the way there, they'll suddenly turn tail and move back to where they started. I've tried issuing attack move, patrol, and attack ground. I don't know why they flee...
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    Custom script leak removal for an array

    Hi there, I'm making a map involving the control of very large numbers of units and to make things easier for players I've handily supplied them with a "Game Controls" unit that has abilities to select all the units in an area into a custom unit-group, and then other abilities will be used to...
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    Issue Order "Cancel"

    Hi there, I can't find any action which would cause a unit to cancel. I've tried Stop, but that didn't work. To explain; I'm making a risk-type map and players can raze villages that they're about to loose. The razing process is mechanically an upgrade to the razed unit. The razed unit can...
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    Does this trigger leak

    As the title says, just want to know if this leaks. It's the type of trigger that'll run often, with every single selection event in the whole game. Also, is there a better way to do it? Just to explain, there's a broken scout tower that a player can repair if they want. This trigger is so that...
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    Changing resource icons (cost)

    Hey, could somebody please tell me how to change the resource icons when you try and buy/train something? Its easy enough changing the gold and lumber icons at the top of the screen, and changing the text, but when i train a unit in my map the cost icon still shows a gold coin and a little tree...
  8. W

    Changing resource icons (cost)

    Hey, could somebody please tell me how to change the resource icons when you try and buy/train something? Its easy enough changing the gold and lumber icons at the top of the screen, and changing the text, but when i train a unit in my map the cost icon still shows a gold coin and a little tree...
  9. W

    Changing resource icons (cost)

    Hey, could somebody please tell me how to change the resource icons when you try and buy/train something? Its easy enough changing the gold and lumber icons at the top of the screen, and changing the text, but when i train a unit in my map the cost icon still shows a gold coin and a little tree...
  10. W

    Mana regeneration and stuff

    Hi, the following is a bunch of questions. There's also a few statements that I believe, but I might be wrong and I want you to correct me if I'm wrong. in the gameplay constants you can change "Hero Attributes - Mana Regen. Bonus per Intelligence Point" Are these static bonuses, in that each...
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    Help buggy trigger

    Hi, In this map I'm working on there's a mode in which, by successfully channeling an ability in the center of the map for 3min, you win. The trigger works and everything, but there are warning messages that pop up when there are 2 minutes, 1 minute and 30 seconds remaining. The way the trigger...
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    Battlegrounds

    hi there, I played WoW for a bit but stopped because after hitting lvl80 i was pretty bored. All I really liked doing was the battlegrounds; but it sucked because everyone else had better gear. I was thinking of making a Warsong Gulch Warcraft3 map with the WoW races and classes. But before I...
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    Units don't benefit from upgrade

    Hi, i'm busy helping with a friend's altered melee map, and I noticed the units don't benefit from the defense upgrade. In worldedit they do use the research under "Upgrades Used", also the Defense Bonus Upgrade isn't 0. Any suggestions what else it could be?
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    Pathing for bridge

    Hi, I imported a bridge and it looks all pretty and perfect http://www.hiveworkshop.com/forums/models-530/rope-bridge-167780/?prev=search%3Dbridge%26d%3Dlist%26r%3D20 but units can't walk across it. I don't know exactly how or what to describe so I've uploaded the map. Can someone tell me...
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    Importing Trees

    Hi there. Whenever I try to import a tree model or such, if I add the model to a tree destructible then nothing shows. But if I add it to a unit it does. This gives the problem in that I can't chop down custom trees... Am I doing something wrong?
  16. W

    What do YOU do:

    I was just curious what other map makers do when making new units (those that are similar/same as a standard warcraft unit/building). Say your custom map has a blademaster hero in it - do you just alter the stats of the orc blademaster or do you go create new unit>blademaster? And with...
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    Halfway through a map, is it worth it?

    What do you guys think of this map idea; do you think it would be fun to play? Its a human base versus an undead base in opposite corners. A very small group of units spawns for each side periodically and heads towards each other. If you play dota, imagine it with only the middle lane. The...
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    Which would be the fastest (Periodic triggers)

    Just to streamline things, I was thinking of making all my "every second" triggers into one master trigger which then runs all other triggers. There are 2 types of "every second" triggers: 1) Needs to run through whole game, eg the clock. 2) Needs to run because of an ability being activated...
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    Regeneration while "Hidden"

    I've got my friendly vampire hero working nicely now. He is no Edward, he burns in the sun, all is well. Because nobody wants to die just because its day I've given him an ability to hide in a coffin during the day - triggered to create the coffin unit and "hide" the vampire. I want him to regen...
  20. W

    Selecting a unit event

    When a certain unit is selected, I need ownership of that unit to be transferred to the selecting player. Unfortunately, under "unit type" condition I don't find a "event response - selected unit" option. Wow I'm being prolific tonight.. My 3rd (4th?) thread...
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