What do you guys think of this map idea; do you think it would be fun to play?
Its a human base versus an undead base in opposite corners. A very small group of units spawns for each side periodically and heads towards each other. If you play dota, imagine it with only the middle lane. The point is to kill a target in the enemy base.
The players choose a hero, buy a mercenary or two and head out and fight neutral camps (you don't really bother with pushing early). There are several "regions" on the map. A barrens region, a forest region, a mountainous region, a isle region, and a couple of small camps and other miscellaneous regions in between (for example a gold mine). If you take control of a region you gain bonuses. For example taking control of the gold mine gives you extra gold income.
The main "bonus" however is that each region you control sends a strong unit to the enemy base with the wave - often with a decent strength aura. So therefor map control is important to win.
Players are not meant to have only a hero, but have units as well (Bought from mercenary camps available if you control its particular region region). Units are commonly stronger than heroes, but heroes have auras and abilities that buff the units (that's their main purpose in the army).
Although some heroes are more combat orientated and are able to field a smaller army.
Items aren't a major part of the game - mostly scrolls of healing and such things.
Does the general idea of the map sound appealing to you or should I just give up?
Its a human base versus an undead base in opposite corners. A very small group of units spawns for each side periodically and heads towards each other. If you play dota, imagine it with only the middle lane. The point is to kill a target in the enemy base.
The players choose a hero, buy a mercenary or two and head out and fight neutral camps (you don't really bother with pushing early). There are several "regions" on the map. A barrens region, a forest region, a mountainous region, a isle region, and a couple of small camps and other miscellaneous regions in between (for example a gold mine). If you take control of a region you gain bonuses. For example taking control of the gold mine gives you extra gold income.
The main "bonus" however is that each region you control sends a strong unit to the enemy base with the wave - often with a decent strength aura. So therefor map control is important to win.
Players are not meant to have only a hero, but have units as well (Bought from mercenary camps available if you control its particular region region). Units are commonly stronger than heroes, but heroes have auras and abilities that buff the units (that's their main purpose in the army).
Although some heroes are more combat orientated and are able to field a smaller army.
Items aren't a major part of the game - mostly scrolls of healing and such things.
Does the general idea of the map sound appealing to you or should I just give up?