Barrack Wars

waaaks!

Zinctified
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256
ill implement that, for only one upgrade, meaning if i choose gust as an upgrade for my tower, then i cant upgrade some towers anymore...

thats all folks!
all suggestions after this post shall be implemented in v7
thanks again chups

dont worry if it had only 2 races, next time ill make all races
naga, orcs, elf, human, undead, satyrs
 
C

Chups

Guest
I'll look forward to that waaks =)

when will v6 be released? later or tom?
please say later ,im excited LOL
 

waaaks!

Zinctified
Reaction score
256
excited for what?
for the new races?
no im not implementing them at v6 maybe v10 or maybe after v10

now im having problems with the caster system spells that i included in my map
 
C

Chups

Guest
excited for v6
as well as v10(with other races) coz i got nice ideas already @_@
 

waaaks!

Zinctified
Reaction score
256
woot! i thought you are not interested with the game already....lol
ok, ill implement new races in v7...

now im finished 1 spell, 3 to go, so please prepare...
 

denmax

You can change this now in User CP.
Reaction score
155
WOOT!!11!!!eleven!!!

Anti-Multi Hero
Originally posted by AceHart
> 1 of that kind of unit per team

That's the kind of info to put in post #1...


Code:
Melee Initialization
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Player - Limit training of Footman to 1 for (Picked player)

Prevents smart players from trying anything weird.
Code:
Limit training 
    Events
        Unit - A unit Is issued an order with no target 
    Conditions 
        (Issued order) Equal to (Order(Footman)) 
    Actions
        Unit - Set the custom value of (Triggering unit) to 1 
        Player Group - Pick every player in (All allies of (Owner of (Triggering unit))) and do (Actions) 
            Loop - Actions 
                If (All Conditions are True) then do (Then Actions) else do (Else Actions) 
                    If - Conditions
                        (Owner of (Triggering unit)) Not equal to (Picked player) 
                    Then - Actions 
                        Player - Make Footman Unavailable for training/construction by (Picked player) 
                    Else - Actions


Remember that this barracks is currently training the special unit, and disallow
all allies to do so.

Code:
Allow training death 
    Events 
        Unit - A unit Dies 
    Conditions 
        (Unit-type of (Triggering unit)) Equal to Footman 
    Actions 
        Player Group - Pick every player in (All allies of (Owner of (Triggering unit))) and do (Actions) 
            Loop - Actions 
                Player - Limit training of Footman to 1 for (Picked player)



Re-enable that unit if the current one died.

Code:
Allow training cancel 
    Events 
        Unit - A unit Is issued an order with no target 
    Conditions 
        (Unit-type of (Triggering unit)) Equal to Barracks 
    Actions 
        Custom script: if GetIssuedOrderId() == 851976 and GetUnitUserData(GetTriggerUnit()) == 1 then 
        Unit - Set the custom value of (Triggering unit) to 0 
        Player Group - Pick every player in (All allies of (Owner of (Triggering unit))) and do (Actions) 
            Loop - Actions 
                Player - Limit training of Footman to 1 for (Picked player) 
        Custom script: endif



Same, in case the player canceled the order.

Code:
Finishes Training 
    Events 
        Unit - A unit Finishes training a unit 
    Conditions 
        (Unit-type of (Trained unit)) Equal to Footman 
    Actions 
        Unit - Set the custom value of (Triggering unit) to 0

Free the barracks for other units...


All of this is, of course, completely unverified and untested

Of course, I never tested it as well ^-^...

As soon as v6 is released, I'll do the Tech System and Hero choosing of the AI.
 

denmax

You can change this now in User CP.
Reaction score
155
A 3 way war match would look like an Aeon of Strife (AoS) game but you are the mobs.

Also, 1 side would be at a low number of towers, or 2 teams would have a narrower path.

The map's format is already like this:

Code:
                 BOUNDARY
_____________________________________
|                                    |
|  design    Tower  Tower    design  |
|CC          PATH    PATH          CC|
|  design    Tower  Tower    design  |
|____________________________________|

                 BOUNDARY

I am not sure there is a way to increase map size than remaking it again. If waaaks! CAN manage to do so, then I think he can do it.
 

waaaks!

Zinctified
Reaction score
256
yeah that's what my problem is, maybe i cant do it....

and yeah denmax, i also removed the heroes, deleted them and all of their abilities, sorry

but dont worry, because ill make a tavern 12 heroes in it, and all are JASS triggered spells, after im done with the tower's spells, then ill make the heroes
 
C

Chups

Guest
aw, i had a WoE-like idea, wherein u need to capture it in the middle and defend it in ur base for 10 mins
and that would be better in a 3 way match...
but oh well....
 
C

Chups

Guest
how abt adding new gameplays such as: -dm=death match, -du= double units, -ut=upgradabe tower(mid), etc
 

denmax

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155
-du is not quite bad. In fact, it is easy to create as well. But then I'm not the creator..
 
C

Chups

Guest
hmmm, 3439 KB?
a big difference from v5(700+ KB)
I think the DLing time in the rooms created in b.net or such might take long @_@ and ppl might get discouraged on playing it

waa, even DLing from the site takes time >_<.
pls. bring it back to less than 1000 kb

__________________________________

I've tested the map...

Reports:
Auras does not affect headhunters/riflemen and snipers
War ships are too weak for its price
Engage Rockets/War ships are too expensive
Ring Of Fire has a very fast cooldown(3 secs maybe)
Def aura of tower too weak

Suggestion:
Lessen cooldown for rockets
Lessen Range of Main Source(In the end, when every opponent's barracks are gone, the winning team would have a hard time on breaking the main source even though its evident that they will eventually win|"pampatagal lng ang pag tira ng main source")
Pls lessen its KB so that i could host it while being confident that ppl would play/try it because it has a fair DLing time
 

waaaks!

Zinctified
Reaction score
256
Auras does not affect headhunters/riflemen and snipers
what auras?

Lessen cooldown for rockets
engage rockets? maybe ill lower the price

Ring Of Fire has a very fast cooldown(3 secs maybe)
they are the same as the freeze cooldown 7 sec.

Def aura of tower too weak
this aura is the same as corruption aura -20% armor, making it stronger, forces me to balance corruption aura too...
i changed my mind ill do it...
 

waaaks!

Zinctified
Reaction score
256
ok ill fix it!

denmax do u have something to add in my map?
if yes, add it now, ill edit the suggestions after you give me the map
----------------------------------------------------------------
sa ngayon nag pa adik nanaman aku ng DotA dahil noong sabado, ay meron kaming nakalaban, kung matalo kami babayad kami ng 20 pesos sa kanila, per game, at kung matalo naman sila, sila naman ang magbabayad, nanalo kami sa isang game lang, at sila dalawang panalo, kaya ngaun nabigo aku, at gusto kong mag practice ulit....
 
C

Chups

Guest
20 lng? mrmi d2 mga 500 per game :p each person hehe

neways, how abt bringing the map back to less tha 1k KB?
 
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