Hi everyone, as you can see this is my first thread, but dont worry, im no noob (or at least I think that, you will have to judge), i have been reading this forum for a time, so im not in a new stage here. Well, I like to use my creativity so I really like creating things, and worldedit is here to satisfy my need of creation; I have no limitations exept JASS, I didn't started to learn it but I will; anyway by now there are not all that much things that can be done without it, it will surely take more lines but it will work anyway.
But we are not here to talk about me, i'm here to introduce my project, so lets go to that.
But we are not here to talk about me, i'm here to introduce my project, so lets go to that.
Maybe if you are here you are familiar with RPGs, maybe MMORPGs too, and if not i'll try to get you to the point anyway. I played lots of MMORPGs and I found a common thing between almost all of them: the bad and monotone pvp. Just clicking your opponent, maybe using some hotkeys for skills and then just seeing how your character does all by himself, thats what I call a "not active playing", maybe a "not playing at all" (¿Did you ever played in the past MU Online? lol), this is the path of the "games for goint to sleep".
(*pvp= Player vs Player, or dueling)
I can't give a big list of exeptions to this, right now it only comes to my head Diablo II, helbreath and DOTA; these games wouldn't be played at all if it weren't for their good pvp; maybe you ever enjoyed whats a competitive pvp, mixing the effort of leveling with your skill with the keyboard and the mouse.
So now, If you didn't understand my thread title you can guess now what Im trying to do...
So now, If you didn't understand my thread title you can guess now what Im trying to do...
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THE GODLIKE PVP PROJECT
¡Warning! ¡High chance for your keyboard or mouse to get broke!--------------------
(*Images are only thread illustrative... Lots of Thanks to image providers)
"A competitive arena, with very strategic usage skills and a rich pvp to keep your mouse moving"
Creativity for skill and character creation and balance is the main thing to archieve on this project, as well as writers to put these ideas to the game.
Anyway, every map making project is made for something, but there is something common to all of them, I can say that this project is for making a good pvp arena but the real thing is because I think that pvp is really fun to everyone, and because this and all map making projects are basically to be fun for the creators and the players of the created map.
So if you decide to join in this project remember something, our final goal is to give a fun to play map, and everything will be to acomplish this goal, coming out from the idea that a good pvp will give fun.
Creativity for skill and character creation and balance is the main thing to archieve on this project, as well as writers to put these ideas to the game.
Anyway, every map making project is made for something, but there is something common to all of them, I can say that this project is for making a good pvp arena but the real thing is because I think that pvp is really fun to everyone, and because this and all map making projects are basically to be fun for the creators and the players of the created map.
So if you decide to join in this project remember something, our final goal is to give a fun to play map, and everything will be to acomplish this goal, coming out from the idea that a good pvp will give fun.
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Now there is something really important about making a fun map, i will soon make a book of it (lol):
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How to make a Map that will not make People Sleep Theory
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I'll talk about it as soon as people join my project, and its what makes a map a played one, because i am seeing lots of really good maps with imported models, a very long scripting and full of new things but not being able anyway of getting close to Dota, ill give all my knowledge to make this project a project that people will like to play.
I give you warranty that at least I will make this project goes with the right path to a good map.
I give you warranty that at least I will make this project goes with the right path to a good map.
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THE FIRST QUEST FOR THE GAME
(With game i mean project, we do this also for fun, right?):
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Now lets start with the first objective, and the more important one; if we succeed at this the other part will be really easy.
The more important thing, the most needed thing, is YOU, the one in front of your computer reading this willing (if you are) to be a part of this project.
You can have the smartness of using the triggers, the good eye for making a good terrain or enheacing the interface and descriptions, the creativity to come with innovative skills and characters, the touch for balance - searching for the right damage, duration, cooldown, and probability of things -, the will to play and test or just the will to help; I you want to work, even if you dont have the knowledge, i will find you something to do, don't worry.
The more important thing, the most needed thing, is YOU, the one in front of your computer reading this willing (if you are) to be a part of this project.
You can have the smartness of using the triggers, the good eye for making a good terrain or enheacing the interface and descriptions, the creativity to come with innovative skills and characters, the touch for balance - searching for the right damage, duration, cooldown, and probability of things -, the will to play and test or just the will to help; I you want to work, even if you dont have the knowledge, i will find you something to do, don't worry.
-Get the inner players
-Creative people.
-Wise people.
-Good taste people.
-Willfull people.
-Organize the teams
-The ideas team
-The setting team
-The practice team
-The last touch team
-Start the game
-Creative people.
-Wise people.
-Good taste people.
-Willfull people.
-Organize the teams
-The ideas team
-The setting team
-The practice team
-The last touch team
-Start the game
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THE MAIN IDEA AND THE GAME OBJECTIVES
I will give a very ambitious idea, so ambitious that maybe not accomplishable, but it will guide us by the right path.
- Make a intensive fighting arena, so players won't be able to take their hands out from the mouse.
- Make random competitions events, to take out monothony.
- Make very active to play characters, to take out the point-click-andjustwatch thing
- Make a ambitious balance "a easy way to accomplish balance its to make characters a little similar", this is clearly something we won't do, we want balance, but we want way different characters, strategies and styles of playing, but still balanced.
- Make a new item system.
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Finally, I head a 0,00000000000000005 step forward, that means i just moved my feet a distance poorly able to be noticed, I have a map here to start off, most for coloring this thread, of course you shouldn't guide with this to think what I want the map to become, it just a small small thing to start off. I made a map, I originally writed on spanish so sorry if I missed some text translated, but they wont be much.
Anyway its a good map, just incomplete, so I'm not posting it in the database by now, just attaching it to this post
Anyway its a good map, just incomplete, so I'm not posting it in the database by now, just attaching it to this post
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THE HOW
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A Guide to a good pvp
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Now how will we accomplish this? There's no way to do it!
Aiming higher helps you get higher, and aiming higher that what you can accomplish is a good resource for motivation and getting things done, even if you dont get as high as you aim you will be up enough, right?
Out of blabla, how to make a good pvp:
I'll example it as it is the most easy way to show a truth, ill talk about some characters I made and why they make a good pvp in the map im attaching.
One of the characters in my map, called Fast archer is a ranger that has a 0s cooldown blink and ice arrows as well as high damage but very low hp to get to a very strategic and active play... If you are smart enough you will know what it can make whit these skills:
Imagine her fighting against a melee fighter, when the melee gets near her (it will take some time thanks to the freezing arrows) she instantly teleports away from it and shoots him again, the enemy gets near again and you teleport again. Tell me if teleporting, shooting, teleporting, shooting is not active and fun play. But this its a small piece of the big cake:
Now your enemy is smart and finds a way to get more movement speed, and you don't have enough time to shoot much arrows, you didn't killed him and you ran out of mp, you can't teleport anymore or throw ice arrows. Bad Luck.
But you are smarter and you buyed a web, that is a item used to cast web and keep him inmobile for a time, enough for you to destroy him.
So you throw the web, just to see he was even smarter too, and uses the escape robe to cast blink and get out from the web! really bad!
Then you realize there's nothing more to do than escape, so you start running. But he was even smarter! (and rich lol) and he got a web too so he throws it at you and starts pwning you, agh.
Atack, then counter-attack, then counter the counter-attack, then countering the counter of the counter attack lol. Thats something to get to an active pvp playing.
Nows lets say you choose a druid, you give him good summoning spells. So someone comes to attack you; with the low cooldown and mana cost of the maxed skill you have like 7 minions helping, so you clearly overpower him. Now he uses a dispell item and they all go to hell, lol. Anyway you maxed too the morping skill too so you can stand a good melee combat, and keep summoning while you combat him and his dispell is still recharging, then he had an AoE spell so goodbye your friends again. Anyway is good balanced, so it is not a sure to lose fight.
Now quiting the counters, you have an assasin, you are hiding in the shadows watching someone creeping and you wait for the right moment, when he is with less than the 60% of his hp you do both Damage over time skills and go running like the wind, but he wants to take you out before he dies and throws you a web and goes to kill you. Anyway you maxed invisibility so theres no much cooldown and you make invisible again. Then he dispells, ouch, then you use escape robe and get away from there, to see from distance how your gold goes up when the dot skills finishes him :shades:.
There is lots more of this in the map I made in about 3 weeks, and im only one person, so I think that with the help of more minds we can make cooler characters and still improve old ones, i have ideas, and lots of you should have too.
Being honest, I think that there lots of way to make for new characters with very active play, we only need more ideas, and more minds will get them multiplied.
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A guide to a liked game
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¿Now lets think, what makes a game a liked game?
For making it easier lets look at Dota, what makes it a liked game? Its pvp, but that area its covered so lets step to another game.
Lets look now Lineage, for example, what do people like of it? "Im getting my pet, yeeeessss!", "I'll change class! Yeesss", "I want to be a rogue, be stealth and dangerous", "I'll participate in a castle siegue, cool" those are common thinkings when playing this game. So we can really considerate about adding a pet system and customizable characters, because everybody likes making the characters as they like to, and trying to keep a good balance. And Events take out monothony, as you saw like castle siegues.
We now have more ideas apart from cool pvp:
-Pet system
-Customizable characters
-Events
Its not very hard to become these features a reality, we just need creative people, at least when thinking about customizable characters lots of ideas come to my mind, pet system won't be so hard (even if you want to make them have to eat its easy, you make mp his hungryness and food that take it out with triggers, and events are easy, I have lots of ideas right now, come on, Angel Arena is famous and only has a duel event lol, im talking about teleporting the heroes into prize competitions, like "Last man standing".
Now, I have lots more of how to make this but those are project matters, im only recruiting here, and as I already said, if we get more minds, more ideas, more hows. And more speed to make al these ideas a reality.
P.D. I had to put the map that version name lol, that name it has is not the game i pretend the final result to have neither, some trigger abilities like the energy rockets are still not complete.
P.D. 2 for moderators: I have this project in another forum too, that isn't a problem no? if it is do what you have to
With lack of more things to at this time, but willing to add soon, the can't-be-missing...
THANKS ALREADY!
weeeee
How to contact me:
This thread
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Mi mail: [email protected]
A blog for the proyect is coming soon