Camera Help

The Duff Man

New Member
Reaction score
1
I just started a cinematic today and i piled alot of triggers in one category but when i tested it, the camera only stayed in one position and fades in and back out over and over again. how do i fix this?
 
D

daemon1129

Guest
Do any of your triggers have conflict with others? and if you show us the triggers, it would be easier to understand why is it doing that.
 

The Duff Man

New Member
Reaction score
1
sorry but what i meant by alot of triggers in one category is i have one trigger and there is one event and alot of actions
 

The Duff Man

New Member
Reaction score
1
anyway heres the trigger

and I forgot i'm not yet done so the trigger isn't complete

Camera

Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
Cinematic - Disable user control for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Environment - Set sky to Lordaeron Summer Sky
Game - Display to (All players) for 7.00 seconds the text: Once there was a vi...
Wait 8.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Start <gen> for Player 1 (Red) over 0.00 seconds
Camera - Apply Fountains <gen> for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - Apply Into the Village <gen> for Player 1 (Red) over 3.00 seconds
Wait 2.90 seconds
Camera - Apply Villlage View 1 <gen> for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Park Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Park End <gen> for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Waterfall Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Waterfall End <gen> for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Fishing Area Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Fishing Area End <gen> for Player 1 (Red) over 6.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Net <gen>) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Cathedral Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Into the Cathedral <gen> for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - Apply Inside the Cathedral <gen> for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Farm Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Farm End <gen> for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Around the Village Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Around the Village End <gen> for Player 1 (Red) over 10.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Sound - Stop SentinelsGlueScreen <gen> Immediately
Wait 3.00 seconds
Trigger - Turn off Start Sound <gen>
Trigger - Turn off Start Sound Copy <gen>
Game - Display to (All players) for 2.00 seconds the text: Until...
Camera - Apply Attack Gate <gen> for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit Group - Order (Units in Attack Gate <gen>) to Attack Gate (Vertical) 0330 <gen>
Sound - Play MetalMediumBashWood1 <gen> at 100.00% volume, skipping the first 0.00 seconds
Wait 2.00 seconds
Sound - Play MetalMediumBashWood1 <gen> at 100.00% volume, skipping the first 0.00 seconds
Wait 2.00 seconds
Sound - Play MetalMediumBashWood1 <gen> at 100.00% volume, skipping the first 0.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Unit - Create 1 Eredar Sorcerer for Neutral Hostile at (Random point in Fire 1 <gen>) facing (Random angle) degrees
Unit - Create 1 Eredar Sorcerer for Neutral Hostile at (Random point in Fire 2 <gen>) facing (Random angle) degrees
Unit - Create 1 Eredar Sorcerer for Neutral Hostile at (Random point in Fire 3 <gen>) facing (Random angle) degrees
Sound - Play OrcHumanLargeBuildingFire1 <gen> at 100.00% volume, skipping the first 0.00 seconds
Advanced - Create a special effect rain using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl as model and (Center of Fire 1 <gen>) as center, 500.00 as radius and let it have a total number of 100 effects
Advanced - Create a special effect rain using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl as model and (Center of Fire 2 <gen>) as center, 500.00 as radius and let it have a total number of 100 effects
Advanced - Create a special effect rain using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl as model and (Center of Fire 3 <gen>) as center, 500.00 as radius and let it have a total number of 100 effects
Camera - Apply Fire 1 Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Fire 1 End <gen> for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Camera - Apply Infernal Spawn Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit - Create 1 Meteor for Neutral Hostile at (Center of Infernal Spawn <gen>) facing Default building facing (270.0) degrees
Wait 1.00 seconds
Camera - Apply Infernal Spawn End <gen> for Player 1 (Red) over 1.60 seconds
Wait 1.60 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Unit - Create 1 Infernal for Player 1 (Red) at (Center of Infernal Spawn <gen>) facing Default building facing (270.0) degrees
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack-Move To (Center of Infernal Attack <gen>)
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red)
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game - Display to (All players) for 5.00 seconds the text: The village was in ...
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: The survivors had t...
Wait 5.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Camera - Apply Graveyard Start <gen> for Player 1 (Red) over 0.00 seconds
Camera - Apply Graveyard End <gen> for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 3.00 seconds
Game - Display to (All players) for 4.00 seconds the text: and due to the food...
Camera - Apply Eat It <gen> for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Cinematic - Send transmission to (All players) from Villager (Female) 0102 <gen> named Mother: Play No sound and display Come on son! How ma.... Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Child (2) 0103 <gen> named Child: Play No sound and display But mom! It's a dea.... Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager (Female) 0102 <gen> named Mother: Play No sound and display Eat it!. Modify duration: Set to 1.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game - Display to (All players) for 4.00 seconds the text: But none of the vil...
Wait 4.00 seconds
Camera - Apply Secret Base Start <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Unit - Order Ninja 0108 <gen> to Move To (Center of Ninja Move 1 <gen>)
Camera - Apply Secret Base Gate <gen> for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Marine 0105 <gen> named Guard: Play No sound and display Password?. Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ninja 0108 <gen> named Ninja: Play No sound and display ***************. Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0105 <gen> named Guard: Play No sound and display You may enter.. Modify duration: Set to 2.00 seconds and Don't wait
Unit - Order Marine 0105 <gen> to Move To (Center of Guard Move <gen>)
Destructible - Open Iron Gate (Horizontal) 0426 <gen>
Unit - Order Ninja 0108 <gen> to Move To (Center of Ninja Move 2 <gen>)
Camera - Apply Into the Base <gen> for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Destructible - Close Iron Gate (Horizontal) 0426 <gen>
Camera - Apply Inside the Base <gen> for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 0.10 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 0.10 seconds
Camera - Apply Boss <gen> for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 0.10 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 4.00 seconds
 

Squishy

You can change this now in User CP.
Reaction score
127
Maybe try setting the event to time elapsed is 0.01 seconds. Are your sure your playing as Player 1 and that the cameras arent the exact same as the regular view?
 
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