Psiblade94122
In need of sleep
- Reaction score
- 138
-=GAMEPLAY=-
Zelda (overhead camera) done in Metroid styled exploration based gameplay (collect crap to break open walls to make the map bigger)
Supports up to 5 players, although solo play is beatable, team play will cut your completion time considerably.
-=Systems=-
Attack Mode - Tired of shooters that would force you to push a button then click to shoot a single bullet? Those times are over with a simple Toggle system which allows you to switch your right click from movement to shooting at a whims notice. Note that you cannot move while you are in attack mode.
Part Management - Your weapon, (currently unnamed), is composed of different parts. You can switch these parts at a whims notice by clicking on the part you want to change in your inventory. The only part that cannot be changed while in attack mode is your "Frame" part, which will be explained later.
Damage System - Because this is an attempt in mimicking metroid and zelda, its not complete without invincibility frames! Every time you, the player, takes damage you will take no damage for a few seconds. The same is applied for bosses and mob spawns.
Missiles System - The ranged attacks in this game all go though the missiles system which allows free manipulation of missile speed and ranged though in game abilities.
Your Weapons!
In your inventory, you will have 4 items which will be used to customize your gun. Because I am i good man and im not going to give you a giant list of gun parts to randomly choose from, i have organized them into part specific bags for you to navigate though.
-=Frames=-
These determine how much damage your shots will do and how much mana each shot will take. This also affects how fast you will fire and how you will fire. Take for instance the knight frame, this frame hits a wide area at a low range. The lance frame on the other hand hits a low area at a high range. Switching frames to fit your situation on the fly is the key to victory!
-=Elemental Crystals=-
These crystals determine the elemental affinity for the shot. If a shot hits something with the same element as it then the shot will deal less damage. If it hits the opposing element then it will deal more damage. Is basically what this part dose.
-=Power Crystals=- (NOT IMPLEMENTED YET)
These crystals store energy for the gun, in other words they act as the guns clip. In order to recharge these, you must find spots to charge your mp. These crystals affect your recharge rate and max energy,
-=Missile Attachment=- (NOT IMPLEMENTED YET)
Acts like metroid missiles, shoots to where you point it and packs a big punch. Can also break walls that arnt breakable with your gun.
For those who are seeing this as a blatant rip from Boktai's Gun Del Sol system, ill be frank, it is. Why would i do such a thing you might ask? Because that system is damn awesome.
If you are very confused with what i just splatted on your screen (which i myself am) i have provided a COMBAT DEMO for you which showcases the Frame Switch, Elemental Switch, and Damage Detection systems for this map. The map is unprotected and is coded in GUI (for those scoffing at me for using gui play test the map first +_+)
Also for those who have seen my projects before, thank you for supporting me and sorry for my long absence from these forums, but I'm back now. Also I do plan on finishing this map as after the core is done i can basically mass copy paste units with different elements and the only other hard part is scripting the boss fights. Then the rest is just placement of crap and the rest will fly ^_^.
oh... the story... right right.. that piece of crap that i thought of just 2 seconds ago.
-=To sneak in the Story...=-
You whos name has not been decided on yet, is in what seems like a prison. After a short stay there a crystal erupts from the flooring in your cell sending splinters of wood into your face and body. You take the blow like a man, but because of your wounds your Max Hp lowered from 1000 to 100! Out of curiosity you touch the stone. Its cold. Yes... its very cold... A voice rings from behind you. You could have sworn that you where alone in the cell... A doppelganger? Another You? Oh crap did i just fuck up my dopple line?? No this isnt Black God, get your head out of anime and manga you nameless prisoner... noted a voice from his side. In a split second you find yourself swarmed with 4 copies of you, exact copies.... only they have a mind of their own.... Well then, with 5 of you it would be easy to break out if you just bum rush the cell door and that's exactly what you and your clones do. Conveniently placed a nearby room you find a few sacks of pellets and what looks like to be the handle of a gun.... there's a trigger, but wheres the barrel? Do a barrel roll!! NO!! BAD PSI!! Anyways, that's enough of the prelude, as the rest is your story. Yes... YOUR Story.... not mine! In other words, find your way our of the damn prison and stop making references to games and manga +_+. And yes, your puffy white beard and finely tailored and dyed robe came from nowhere, now stop asking questions mind.
oh my.... what a train wreck... well have fun with the demo ^_^
oh... important important
Tooltips show that the abilities are obviously copy and pasted, so don't comment why the fuck is my sunlight shot named lance frame
Esc to spawn things to shoot at for testing reasons
Elemental Icons do not show on the dummies because their just disposable people of the feet (hence the name footman) and those use the upgrade icons instead of the no upgrade. My map will not have upgrades so setting the same icon for two things is just redundant and noticeable.
Moonshot will return 1, it is actually doing 0 damage. The shot is suppose to burn away whatever your shooting at's mana and eventually stun the thing when the mana is at 0 (you can beat the map without killing a damn thing with the moonlight shot). The shot icon is that of a blue crystal in a C shape, change that item via clicking on it to deal damage before the people of feet slowly hack you away.
Defend is the Attack Mode, its hotkey is A. From there, the most effective method of shooting is right clicking.
Ill let you play around with the frames +_+ enough of my blabbering you guys go have fun with the combat demo. ^_^
Zelda (overhead camera) done in Metroid styled exploration based gameplay (collect crap to break open walls to make the map bigger)
Supports up to 5 players, although solo play is beatable, team play will cut your completion time considerably.
-=Systems=-
Attack Mode - Tired of shooters that would force you to push a button then click to shoot a single bullet? Those times are over with a simple Toggle system which allows you to switch your right click from movement to shooting at a whims notice. Note that you cannot move while you are in attack mode.
Part Management - Your weapon, (currently unnamed), is composed of different parts. You can switch these parts at a whims notice by clicking on the part you want to change in your inventory. The only part that cannot be changed while in attack mode is your "Frame" part, which will be explained later.
Damage System - Because this is an attempt in mimicking metroid and zelda, its not complete without invincibility frames! Every time you, the player, takes damage you will take no damage for a few seconds. The same is applied for bosses and mob spawns.
Missiles System - The ranged attacks in this game all go though the missiles system which allows free manipulation of missile speed and ranged though in game abilities.
Your Weapons!
In your inventory, you will have 4 items which will be used to customize your gun. Because I am i good man and im not going to give you a giant list of gun parts to randomly choose from, i have organized them into part specific bags for you to navigate though.
-=Frames=-
These determine how much damage your shots will do and how much mana each shot will take. This also affects how fast you will fire and how you will fire. Take for instance the knight frame, this frame hits a wide area at a low range. The lance frame on the other hand hits a low area at a high range. Switching frames to fit your situation on the fly is the key to victory!
-=Elemental Crystals=-
These crystals determine the elemental affinity for the shot. If a shot hits something with the same element as it then the shot will deal less damage. If it hits the opposing element then it will deal more damage. Is basically what this part dose.
-=Power Crystals=- (NOT IMPLEMENTED YET)
These crystals store energy for the gun, in other words they act as the guns clip. In order to recharge these, you must find spots to charge your mp. These crystals affect your recharge rate and max energy,
-=Missile Attachment=- (NOT IMPLEMENTED YET)
Acts like metroid missiles, shoots to where you point it and packs a big punch. Can also break walls that arnt breakable with your gun.
For those who are seeing this as a blatant rip from Boktai's Gun Del Sol system, ill be frank, it is. Why would i do such a thing you might ask? Because that system is damn awesome.
If you are very confused with what i just splatted on your screen (which i myself am) i have provided a COMBAT DEMO for you which showcases the Frame Switch, Elemental Switch, and Damage Detection systems for this map. The map is unprotected and is coded in GUI (for those scoffing at me for using gui play test the map first +_+)
Also for those who have seen my projects before, thank you for supporting me and sorry for my long absence from these forums, but I'm back now. Also I do plan on finishing this map as after the core is done i can basically mass copy paste units with different elements and the only other hard part is scripting the boss fights. Then the rest is just placement of crap and the rest will fly ^_^.
oh... the story... right right.. that piece of crap that i thought of just 2 seconds ago.
-=To sneak in the Story...=-
You whos name has not been decided on yet, is in what seems like a prison. After a short stay there a crystal erupts from the flooring in your cell sending splinters of wood into your face and body. You take the blow like a man, but because of your wounds your Max Hp lowered from 1000 to 100! Out of curiosity you touch the stone. Its cold. Yes... its very cold... A voice rings from behind you. You could have sworn that you where alone in the cell... A doppelganger? Another You? Oh crap did i just fuck up my dopple line?? No this isnt Black God, get your head out of anime and manga you nameless prisoner... noted a voice from his side. In a split second you find yourself swarmed with 4 copies of you, exact copies.... only they have a mind of their own.... Well then, with 5 of you it would be easy to break out if you just bum rush the cell door and that's exactly what you and your clones do. Conveniently placed a nearby room you find a few sacks of pellets and what looks like to be the handle of a gun.... there's a trigger, but wheres the barrel? Do a barrel roll!! NO!! BAD PSI!! Anyways, that's enough of the prelude, as the rest is your story. Yes... YOUR Story.... not mine! In other words, find your way our of the damn prison and stop making references to games and manga +_+. And yes, your puffy white beard and finely tailored and dyed robe came from nowhere, now stop asking questions mind.
oh my.... what a train wreck... well have fun with the demo ^_^
oh... important important
Tooltips show that the abilities are obviously copy and pasted, so don't comment why the fuck is my sunlight shot named lance frame
Esc to spawn things to shoot at for testing reasons
Elemental Icons do not show on the dummies because their just disposable people of the feet (hence the name footman) and those use the upgrade icons instead of the no upgrade. My map will not have upgrades so setting the same icon for two things is just redundant and noticeable.
Moonshot will return 1, it is actually doing 0 damage. The shot is suppose to burn away whatever your shooting at's mana and eventually stun the thing when the mana is at 0 (you can beat the map without killing a damn thing with the moonlight shot). The shot icon is that of a blue crystal in a C shape, change that item via clicking on it to deal damage before the people of feet slowly hack you away.
Defend is the Attack Mode, its hotkey is A. From there, the most effective method of shooting is right clicking.
Ill let you play around with the frames +_+ enough of my blabbering you guys go have fun with the combat demo. ^_^