Damage doesn't work?

Romek

Super Moderator
Reaction score
964
Post the rest of the code.
Is [ljass]onInit[/ljass] ever actually called/executed?
 

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
It's called. I've put a Debug between the trigger and the register call. It was displayed.

Here's the code.
JASS:

scope SunStrike initializer onInit

    globals
        private constant integer SPELL_ID = 'A000'
        private constant attacktype AT = ATTACK_TYPE_HERO
        private constant damagetype DT = DAMAGE_TYPE_FIRE
        private constant string EFFECT1 = "Abilities\\Spells\\Human\\MarkOfChaos\\MarkOfChaosTarget.mdl"
        private constant string EFFECT2 = "Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl"
    endglobals
    
    private function GetChances takes integer level returns boolean
        return GetRandomInt(0, 100) <= 5. + 5. * level
    endfunction
    
    private struct data
    
        unit caster
        unit target
        real damage
        effect effec
        integer exec
        
        private method destroy takes nothing returns nothing
            set .caster = null
            set .target = null
            set .damage = 0.00
            set .effec = null
            set .exec = 0
        endmethod
    
        private static method Cond takes nothing returns boolean
            local integer level = GetUnitAbilityLevel(GetAttacker(), SPELL_ID)
            return level > 0 and GetChances(level)
        endmethod
        
        private method periodic takes nothing returns nothing
            set .exec = .exec + 1
            if (.exec > 640 or IsUnitType(.target, UNIT_TYPE_DEAD)) then
                call DestroyEffect(.effec)
                call .stopPeriodic()
                call .deallocate()
                call .destroy()
            endif
            call UnitDamageTarget(.caster, .target, .damage, true, false, AT, DT, null)
        endmethod
        
        private static method Acti takes nothing returns nothing
            local thistype this = thistype.allocate()
            local integer level = GetUnitAbilityLevel(GetAttacker(), SPELL_ID)
            set this.caster = GetAttacker()
            set this.target = GetTriggerUnit()
            set this.damage = 0.25 * I2R(level)
            set this.effec = AddSpecialEffectTarget(EFFECT2, this.target, "head")
            set this.exec = 0
            call DestroyEffect(AddSpecialEffectTarget(EFFECT1, this.target, "origin"))
            call this.startPeriodic()
        endmethod

        private static method onInit takes nothing returns nothing
            local trigger t = CreateTrigger()
            call Damage_RegisterEvent(t)
            call TriggerAddCondition(t, Condition(function thistype.Cond))
            call TriggerAddAction(t, function thistype.Acti)
        endmethod
        
        implement T32x

    endstruct

endscope
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Check is the conditions is ever run, and if it returns what it needs to run the actions.
 

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
Well, I tried many things. It's really the register that bugs. No the condition or action.

Fixed. The onInit method on my struct was colliding with T32x's one,

Now it causes and infinite loop. Help to fix please =)

JASS:
scope SunStrike initializer init

    globals
        private constant integer SPELL_ID = 'A000'
        private constant attacktype AT = ATTACK_TYPE_HERO
        private constant damagetype DT = DAMAGE_TYPE_FIRE
        private constant string EFFECT1 = "Abilities\\Spells\\Human\\MarkOfChaos\\MarkOfChaosTarget.mdl"
        private constant string EFFECT2 = "Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnMissile.mdl"
    endglobals
    
    private function GetChances takes integer level returns boolean
        return GetRandomInt(0, 100) <= 5 + 5 * level
    endfunction
    
    private struct data
    
        unit caster
        unit target
        real damage
        effect effec
        integer exec
        
        private method destroy takes nothing returns nothing
            set .caster = null
            set .target = null
            set .damage = 0.00
            set .effec = null
            set .exec = 0
        endmethod
    
        static method Cond takes nothing returns boolean
            local integer level = GetUnitAbilityLevel(GetEventDamageSource(), SPELL_ID)
            return level > 0 and GetChances(level)
        endmethod
        
        private method periodic takes nothing returns nothing
            set .exec = .exec + 1
            if (.exec > 640 or IsUnitType(.target, UNIT_TYPE_DEAD)) then
                call DestroyEffect(.effec)
                call .stopPeriodic()
                call .deallocate()
                call .destroy()
            endif
            call UnitDamageTarget(.caster, .target, .damage, true, false, AT, DT, null)
        endmethod
        
        static method Acti takes nothing returns nothing
            local thistype this = thistype.allocate()
            local integer level = GetUnitAbilityLevel(GetEventDamageSource(), SPELL_ID)
            set this.caster = GetEventDamageSource()
            set this.target = GetTriggerUnit()
            set this.damage = 0.25 * I2R(level)
            set this.effec = AddSpecialEffectTarget(EFFECT2, this.target, "head")
            set this.exec = 0
            call DestroyEffect(AddSpecialEffectTarget(EFFECT1, this.target, "origin"))
            call this.startPeriodic()
        endmethod
        
        implement T32x

    endstruct
    
    private function init takes nothing returns nothing
        local trigger t = CreateTrigger()
        call Damage_RegisterEvent(t)
        call TriggerAddCondition(t, Condition(function data.Cond))
        call TriggerAddAction(t, function data.Acti)
    endfunction

endscope
 

Jesus4Lyf

Good Idea™
Reaction score
397
Fixed. The onInit method on my struct was colliding with T32x's one,
Actually, it's because JassHelper calls struct initialisers before library initialisers. I'll do that lame thing and implement the initialiser in Damage as a module onInit implemented in an array struct to make sure the Event is created before anything else needs it.
 

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
I tought it was because T32 also uses the method onInit. W/o.

I found a way to escape the supar loop with damage.

Damage_Spell()
and then in conditions
Damage_IsSpell()==false

No infinite loop <3
 

Jesus4Lyf

Good Idea™
Reaction score
397
Yea. There's a few ways. You can call DisableTrigger(GetTriggeringTrigger()) and then EnableTrigger... after dealing the damage as well. If you want nothing at all to trigger off it, you can call Damage_EnableEvent(false) and then ...(true) after. :)

I updated Damage so it should now work if you try to register the Event in a struct onInit.
 

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
I tried disabling the trigger and enabling back after. It was still bugging.

Thanks for your systems btw.

I've got AIDS, T32(felt in love with it), Damage and Event.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/
  • The Helper The Helper:
    I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top