ok so ihave a destructable that is a bridge that every so often dies and then revives...so it goes into deep water then back up...but i want it so if a unit enters deep water it dies BUT not shallow water is this possible?
create a region at the position of the bridge and create a real variable for a condition.
When the bridge dies, set the real variable to 1.00 with a wait time period before it is set back to 0. Then create a trigger so that when the real variable becomes equal to 1.00, kill any unit in that bridge region.
With making it unwalkable, I'm not sure but i think if you place dead ground pathing blockers at the entry of the bridge it will be walkable, then when the bridge dies revive the pathing blockers so they work. No ground unit will be able to cross again until the bridge is resurrected and the pathing blockers are dead. Yeah, havent tried that one tho..
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