Display Damage of Spells with GDD

Opa

New Member
Reaction score
3
Hello,

I want to display the damage dealt by units on other units using the GDD System. Here is my trigger:

Trigger:
  • Damage System
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads (String(GDD_Damage)) at (Position of GDD_DamagedUnit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
      • Floating Text - Set the velocity of (Last created floating text) to 60.00 towards 90.00 degrees
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds


Anyway, this happens when I cast a Spell:



Uploaded with ImageShack.us
 

Jedi

New Member
Reaction score
63
So you are dealing 31.250 damage?What is wrong?

Edit: If you are asking 0.000, you can add a condition GDD_Damage greater than 0.
 

Opa

New Member
Reaction score
3
Nono,
When I cast Frost Nova the Numbers overlap, how to prevent that?
Edit: kk
Edit2: the numbers are still overlapping
 
General chit-chat
Help Users

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top