unit takes damage
And-
damage source current order = attack/smart
damage source = "your unit" or triggering unit = "your unit"
and then what ever you want to happen
A simple but possibly incompatible way is to give each unit an orb effect like slow poison, which places a buff on attack. Then, in a damage-detection trigger, check if the unit has that buff and remove it in the actions; that way, the unit will only have that buff when it receives damage from an attack.
Of course, this interferes with allowing the units to have any other orb effects...
Correct me if I'm COMPLETELY misunderstanding what you want to do, but can't this be achieved with A Unit Is Attacked? Or are you trying to use triggers relating to Damage Taken?
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
Our new website went up early yesterday. Health Empowers You. 200 smoothie recipe guide and soon we will have detox, cognitive enhancement, weightloss teas and some coffee blends. https://healthempowersyou.net/products/smoothie-recipe-guide
It never fails that as soon as I say something about the bots they come back - this time they are under a whole new IP range - one thing in common though, Chinese!