Help with one skill

NoobImbaPro

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60
The Void's Teleport don't works. So i fixed it somehow because it did reach the target point making unit only to go 60 points further.....
 

dls

New Member
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0
ohh this isn´t exacly that i want. I need it for starships and ships must slower move in the hyperspace. I have anywhere map with this hyperspace, if it want see. This is intricate skill :D:D
 

dls

New Member
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0
pls help with skill.. I need relly very good programmer, to made skill for me.. This is realy hard skill.. If clik anywhere on the map, starship must go on the place, but ship must by invertuble or invisiblitiy, musn´t it control and speed must abaut 700 , no instant ,but no very slow . :( I work on the skil about 60 days :(
 

Joccaren

You can change this now in User CP.
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54
Try these:

Trigger one:

Event: Unit starts the effects of an ability
Conditions: ability being cast equal to (Hyperspace)
Actions: Add (Triggering Unit) to Unit Group (HyperspaceUsers)
Order (Triggering unit) to move to (Target point of ability being cast)
Create one (Dummy) for (Owner of (Triggering Unit)) at (Position of (Triggering Unit))
Order (Last Created Unit) to (Human-Sorceress-Invisibility) (Triggering Unit)
Order (Last Created Unit) to (Human-Sorceress-Slow) (Triggering Unit)
Add a one second Generic expiration timer to (Last Created Unit)
Create one (HyperSpaceTargetDummy) for (Owner of (Triggering Unit)) at (Target point of ability being cast)
Add event to (Trigger three) : (Unit comes within 200 of (Last Created Unit))
Set (TargetPointDummy [(Player Number of (Owner of (Last Created Unit)))]) to (Last created Unit)



Trigger two:

Event: Every 1 second of game time
Conditions:
Actions:
Pick Every Unit in (HyperSpaceUsers) and do actions:
Loop:
Set (Owner of (Picked unit))'s current gold to (Owner of (Picked unit))'s - 1
Remove (Picked Unit) from (Owner of (Picked Unit))'s current selection



Trigger three:

Event:
Conditions: Owner of (Triggering Unit) equal to (Owner of (TargetPointDummy [(Player number of (Owner of (Triggerig Unit)))])
Actions: Remove (Triggering unit) from (HyperSpaceUsers)
Remove (TargetPointDummy [(Player Number of (Owner of (Triggering Unit)))]) from game
Add (Triggering Unit) to (Owner of (Triggering Unit))'s selection
Remove (HyperSpaceSlowBuff) from (Triggering Unit)
Remove (HyperSpaceInvisibilityBuff) from (Triggering Unit)


If you don't know what something from this trigger is, ask and I will tell you. Also, this is MPI not MUI. It will work if each player controls only one unit. If anyone sees anything wrong with my trigger (Other than the Unit Group/Location leaks), please tell me. If my trigger doesn't work, please tell me.
 

Moridin

Snow Leopard
Reaction score
144
Won't this be be done with a simple slide trigger along with another to check the distance and deduct lumber?
 

Joccaren

You can change this now in User CP.
Reaction score
54
Yeah, but my slide triggers never work and that ^^ should.
 

dls

New Member
Reaction score
0
Can you creat map ? I don´t understand it. Map dosn´t work, maybe I have mistake.
 

-Brainiac-

New Member
Reaction score
7
If ship reaches level for example 6 player learn skill and skill is hyperspace. If click on the skill player click anywhere on the map and ship fast move in this place with invisible and consume lumber. Sorry for my English

why not something like
unit starts effect of an ability
ability is hyperspace
move unit instantly to point
player add -* gold
player add -* lumber..


dont got we here so not really right
 

Joccaren

You can change this now in User CP.
Reaction score
54
Will edit soon, really busy ATM. Also, he wants it to move slowly to the location, not just appear there.
 
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