X-maul
AKA: Demtrod
- Reaction score
- 201
I am starting a small sideproject; Hero Line Wars, which will be a recreation (not completely but same idea) of the popular map from Wc3, where you send units to the enemy team to gain income, while controlling a hero, defending a location, from the units send by the enemy team.
My problem here is, I want to have heroes have a feeling of progression, I was thinking of giving the heroes the basic setup, with 3 normal abilities, and an ultimate ability, allowing the hero to upgrade/learn their abilities once every level.
On the other hand, I was thinking of making the heroes have learned all the abilities from the start, and giving the players some Ability Points every level, allowing the players to choose if they want to upgrade from 3 options for each ability (for instance this could be Damage, Range and AoE),
I dont know which option to use, the first is something people know, and can relate to, but option two is more unique, but might also give a dull feeling of progression?
Any thoughts are appriciated
My problem here is, I want to have heroes have a feeling of progression, I was thinking of giving the heroes the basic setup, with 3 normal abilities, and an ultimate ability, allowing the hero to upgrade/learn their abilities once every level.
On the other hand, I was thinking of making the heroes have learned all the abilities from the start, and giving the players some Ability Points every level, allowing the players to choose if they want to upgrade from 3 options for each ability (for instance this could be Damage, Range and AoE),
I dont know which option to use, the first is something people know, and can relate to, but option two is more unique, but might also give a dull feeling of progression?
Any thoughts are appriciated