Daicos
New Member
- Reaction score
- 25
cheers thanks for that...will probly need a bit more help...tho
e
unit takes damage (make sure every unit in game has an event for this(wont lag))
c
unittype of damagsource = urunit
a
if random integer between 1 and 100 is less then or equal to %% then do multiple actions
set point = location of trigering unit
create a special effect at point
destroy last created special effect
cause damage source to deal area damage after 0.00 of 100 radius at point dealing 40 damage of type hero and damage type fire
1) It was... I forgot, but I'll change it.
2) Er, no, as of right now, I"m not making the spells right now, but perhaps we could work something out.
If anyone wants to work on these ideas, so that this is almost like a request page, except with the maker having the ideas.
I'll speak with some of those people with those request threads.
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SEARCHING FOR PEOPLE WILLING TO MAKE ABILITIES AS LISTED IN THE FIRST POST!
If you wish to help, just send me a Private Message or post here!
Untitled Trigger 001
Events
Conditions
(Unit-type of (Damage source)) Equal to Death Knight
((Owner of (Triggering unit)) is an enemy of (Owner of (Damage source))) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 33
Then - Actions
Set temppoint[1] = (Position of (Triggering unit))
Set caster[1] = (Damage source)
Set tempunitg = (Units within 125.00 of temppoint[1] matching ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) is an enemy of (Owner of caster[1])) Equal to True)))
Special Effect - Create a special effect at temppoint[1] using Abilities\Weapons\CannonTowerMissile\CannonTowerMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in tempunitg and do (Actions)
Loop - Actions
Unit - Cause caster[1] to damage (Picked unit), dealing 40.00 damage of attack type Hero and damage type Normal
Custom script: call RemoveLocation (udg_temppoint[1])
Custom script: call DestroyGroup (udg_tempunitg)
Else - Actions
Untitled Trigger 002
Events
Unit - A unit enters (Playable map area)
Time - Elapsed game time is 0.00 seconds
Conditions
(Custom value of (Triggering unit)) Not equal to 1
Actions
Trigger - Add to Untitled Trigger 001 <gen> the event (Unit - (Triggering unit) Takes damage)
Unit - Set the custom value of (Picked unit) to 1
Set tempunitg = (Units in (Playable map area) matching ((Custom value of (Matching unit)) Not equal to 1))
Unit Group - Pick every unit in tempunitg and do (Actions)
Loop - Actions
Trigger - Add to Untitled Trigger 001 <gen> the event (Unit - (Picked unit) Takes damage)
Unit - Set the custom value of (Picked unit) to 1
Custom script: call DestroyGroup (udg_tempunitg)
I can do the Heroes if you want?
However I can only do vJASS (not GUI or JASS )