KingJohn
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Hey guys, I would really appreciate if you could help me with my special problem.
Assuming, a creep drops an item, which is a sword.
A blademaster can pick it up, and the item attributes are granted, for example +6 agility.
A healer shall also be able to pick it up, but won't benefit from the agility bonus, but is still able to bring it to a shop and sell it.
This could be done with dummy items, which I want to avoid.
I don't have my heroes organized in classes like in WoW, so I would write triggers for each hero:
Hero 1 - Item A and Item B benefits you, Item C doesn't
Hero 2 - Item A and Item C benefits you, Item B doesn't
and so on.
Had something like "disable the ability of an item" in my mind, don't know if it's possible.
My two alternatives that I can trigger myself would be:
1. A hero is only able to pick up the right items for it, wrong ones will be dropped instantly (which will result in hundreds of items laying around until someones pick it up)
2. Wrong ones can be picked up, too, but will be sold instantly (which isn't very realistic and things like "oh, an purple epic item, let's pick it up, whoops it's gone, hey, why are you mad, Axe Master? - oh it was the item you were waiting for dropping for two months, I see!" could happen"
Hope there is a simple solution that I overlooked.
Thanks in advance!
Assuming, a creep drops an item, which is a sword.
A blademaster can pick it up, and the item attributes are granted, for example +6 agility.
A healer shall also be able to pick it up, but won't benefit from the agility bonus, but is still able to bring it to a shop and sell it.
This could be done with dummy items, which I want to avoid.
I don't have my heroes organized in classes like in WoW, so I would write triggers for each hero:
Hero 1 - Item A and Item B benefits you, Item C doesn't
Hero 2 - Item A and Item C benefits you, Item B doesn't
and so on.
Had something like "disable the ability of an item" in my mind, don't know if it's possible.
My two alternatives that I can trigger myself would be:
1. A hero is only able to pick up the right items for it, wrong ones will be dropped instantly (which will result in hundreds of items laying around until someones pick it up)
2. Wrong ones can be picked up, too, but will be sold instantly (which isn't very realistic and things like "oh, an purple epic item, let's pick it up, whoops it's gone, hey, why are you mad, Axe Master? - oh it was the item you were waiting for dropping for two months, I see!" could happen"
Hope there is a simple solution that I overlooked.
Thanks in advance!