Lumos v1.00c
Combat with up to 10 players in this mini arena battle royal.
Combat with up to 10 players in this mini arena battle royal.
The Premise:
Little blue orbs bounce around the arena, Devouring(tm) these orbs restores your mana. The longer the Lumos bounce around, the smaller they get, and less mana they restore when devoured.
Once you have sufficient mana you can cast your other three spells, with the intent of destroying all other Spirit Walkers in the map.
If you die before the round is over, a Ghost Walker is created for you, which you can use to disrupt the other Spirit Walkers still battling.
Once time has run out or only one Spirit Walker remains, the round ends, and all those who have survived receive a point.
First to five points wins.
Releases:
v1.00c
v1.00b
v1.00a
v.01g
v.01f
v.01e
v.01d
v.01c
v.01b
v.01a
- Once and for all killed the item spawn bug
- Spirit Walkers are now heroes, and Ghosts show worker icons
- Discharge made more formiddable: Increased release speed, target radius and missile speed
- Changed some of the game related interface
- Removed Status column from multiboard; Icons now convey the information
v1.00b
- Reworked killing and assists bounty, added End Round Bounty
- Changed Multiboard State display for players who leave
- Added a new Resistance Lumos
- Hopefully fixed the random item spawning bug
- Now refreshes cooldowns and sets mana to 100 after shopping
- Discharge now creates missiles correctly around the caster after being pulled by a Lasso
- 2 New Commands : -dp and -rp
- Fixed a rare and a massive Devour bug
- Reduced Devour cooldown (5-3s)
- Reduced Cataclysm and Discharge cooldowns (30-25s)
- Tooltips now contain cooldown durations
v1.00a
- Discharge deals more damage (25-30)
- Lasso lightning height bug fixed
- TextTags are now only shown to the correct owning player
- Players recieve gold for kills and assists
- Assists are now displayed as messages and in the Multiboard
- Items and a Shopping Time added between rounds
- Added a new Invisbility Lumos
- 2 New Commands: -ms and -pb
v.01g
- Fixed a rare Cataclysm bug
- Fixed a camera issue when ghosts were created
- Even more Lumos!!! (Thanks Acehart)
- Cataclysms distance dependent damage increased
v.01f
- Reworked how Ghosts are spawned
- Lumos are created twice as often (1/3s - 1/1.5s)
- Remade Haste (Thanks Fulla)
- Now allows for 10 players at once
- Devour no longer goes into cd if you don't catch any Lumos - Increased cd to 5s from 2s
- Fixed the Dialog bug
- Added a new Enhanced Damage Lumos (Thanks Fulla)
- Cataclysm's damage is now also dependant upon distance from caster
v.01e
- Changed the way Lumos are absorbed (Aesthetics)
- New Devour effect
- Revamped Arena Terrain (Thanks Acehart)
v.01d
- Permanent Invisibilty icon switched to passive
- Slightly increased the AoE target from Devour (450-475)
- Minor code optimizations
- Fixed Devour tooltip spelling mistake (Thanks Acehart)
v.01c
- Lumos are created more often (1/4s - 1/3s)
- Full vision over arena
- Heroes now have faster movement speed (300-325)
v.01b
- No longer kills players units when they leave - giving false kill totals
- Removed split at start of rounds
v.01a
- Initial Alpha Release
FAQs:
I can't open the map...?
Go figure
Hey I can open the map!
Lucky you
Man this terrain blows....
I'm currently accepting applications
Shit don't seem to work quite right.
My new ACL hurts, give me a break
No AI???
I'm currently accepting applications
This map sucks!
Your entitled to your opinion, just not in my thread
Can I help?
Sure can
Comments are always welcome, enjoy!