Is threre any threads about editing a model with high polygons to suit warcraft. Because the available downloads usually have an enormous polygons. Maya or 3ds MAX is fine
High polygons? If you mean high amounts of polygons, then that's not very good for the WC3 engine.
WC3 is based off of simple models. If a model has a lot of polies, then you'll end up with a single model over 3 MB in size, and that's only good for a singleplayer map.
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
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