Fluffball
Well-Known Member
- Reaction score
- 35
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Description: When the moon knight was young he lived in the night elf village. Orphaned from birth. His guardians were cruel. One day he stared into an eclispe and went blind. He ventured out of the village and trained around. By the time he was fully grown his strenght was beyond comprehension.
Foresight Aura (passive)
Necis ability to view inside the enemies mind makes him a blessing to those who fight alongside him in battle. After reading the opponents very next move, he shouts warnings at those who fight next to him on the battlefield. This grants them the opportunity to dodge the incoming attack and prevent harm.
Level 1 - 5% chance to miss in a 500 radius
Level 2 - 10% chance to miss in a 550 radius
Level 3 - 15% chance to miss in a 600 radius
Level 4 - 20% chance to miss in a 650 radius
Interdimensional Counter (active, single target)
Necis summons upon powers of the spirit realm to haunt and stalk the target opponent. Not only do these spirits try to break the victims concentration, giving him a chance to miss or fail at an attack, but they also strike the opponent when he fails at one of his attacks and leaves his guard open.
Level 1 - 15% chance to miss an attack. Every missed attack is punished with 40 damage. Lasts 8 seconds.
Level 2 - 20% chance to miss an attack. Every missed attack is punished with 50 damage. Lasts 10 seconds.
Level 3 - 25% chance to miss an attack. Every missed attack is punished with 60 damage. Lasts 12 seconds.
Level 4 - 30% chance to miss an attack. Every missed attack is punished with 70 damage. Lasts 14 seconds.
Blooddrunk (active, single target)
Just a single look into Necis evil eye can drive someone mad and cause him to turn into a bloodlusty murderer. Though initially a curse, Necis thankfully uses this ability on the battle these days. He figured blooddrunk enemies often drive themselves nuts and more then often get themselves killed.
Level 1 - Increases the targets attackspeed by 20%, damage taken by 10%, and causes him to lose himself for 3 seconds.
Level 2 - Increases the targets attackspeed by 30%, damage taken by 15%, and causes him to lose himself for 4 seconds.
Level 3 - Increases the targets attackspeed by 40%, damage taken by 20%, and causes him to lose himself for 5 seconds.
Level 4 - Increases the targets attackspeed by 50%, damage taken by 25%, and causes him to lose himself for 6 seconds.
Note: Units that lost themselves cannot be controlled by their owner. They simply attack any unit, friend or foe, that is closest to them and never flee.
Grim Vision (active, no target)
Necis has powers that go beyond those of any regular human or undead. After casting his evil eye up high in the sky, he can cause the wrath of heaven itself to crash down on the earth and smite the weak from Necis sight.
Level 1 - Damages every unit on the map by 90. Kills when the unit is under 180hp.
Level 2 - Damages every unit on the map by 110. Kills when the unit is under 220hp.
Level 3 - Damages every unit on the map by 130. Kills when the unit is under 260hp.
^ = Yugioh. ;DHero Suggestion:
- *Name* the High Priest - (use priest model)
* pick a name for this hero. your choice.
Skills:
> Blind - *use heal spray as buff to show the unit is blinded by the light*
> Healing Blast - heals allies, damage enemies
Item Suggestion:
- Sword of Revealing Light - like gem of true seeing
Metrifus, a mysterious priest, was once Uther's priest assistant, but after Uther died he was left on his own and forgotten. He isolated himself and started to read books. As the time passed by he become more and more Intelligent. His own mind tortured him and his soul till he turned into powerful necromancer.
1. MIND RUPTURE
The priest breaks targets mind instantly damaging (cannot damage more than once during channel) and making the target to forget how to cast spells (silences). The target also has a chance to miss and damage himself when attacking and cannot see the priest.
Channeling
Level 1: Target takes 2 x (targets Intelligence) damage. Max 5 seconds channel duration. 15% chance.
Level 2: Target takes 3 x (targets Intelligence) damage. Max 7 seconds channel duration. 20% chance.
Level 3: Target takes 4 x (targets Intelligence) damage. Max 9 seconds channel duration. 25% chance.
Level 4: Target takes 5 x (targets Intelligence) damage. Max 11 seconds channel duration. 30% chance.
2. DEATH SACRIFICE
The priest channels powerful energies draining his mana and hp and making him immune to spells. Every nearby enemy unit takes damage equal as the priest (loses mana and hp per second) and its slowed. If the priest channels to much energy he will kill himself and every nearby unit around him. Every non-hero unit will be turned into invulnerable skeleton with heavy immolation for 10 seconds.
Enemies cannot be slowed more than 90%.
Channeling
Level 1: Drains 10 mana and hp per second. Units are slowed by 5% per second.
Level 2: Drains 20 mana and hp per second. Units are slowed by 10% per second.
Level 3: Drains 30 mana and hp per second. Units are slowed by 15% per second.
Level 4: Drains 40 mana and hp per second. Units are slowed by 20% per second.
3. RAISE DEAD
Raises undead from a corpse. The priest shares 50% damage with the undead. The undead shares 20% damage with the priest. This also works with healing. Each cast needs a corpse (you cannot raise 3 zombies from 1 corpse).
Duration 30 seconds.
Level 1: Can raise maximum 2 zombies and 1 skeleton warrior. (This means you can have maximum 3 undead summoned units).
Level 2: Can raise maximum 3 zombies. 2 skeleton warriors and 1 skeletal mage.
Level 3: Can raise maximum 4 zombies. 3 skeleton warriors and 2 skeletal mages.
Level 4: Can raise maximum 5 zombies, 4 skeleton warriors and 3 skeletal mages. If you summon all of them they can sacrifice themselves and create a powerful lich that shares no hp with the priest. The lich has healing spray, firebolt, rain of chaos and summon infernal. Lich has same mana, hp, armor and damage as the priest.
4. DIMENSION AURA
For every nearby summoned unit (allied or enemy) the priest gains 1 hp and mana regeneration. Allied summoned units gain damage, armor and bonus expiration time. Enemy summons have reduced expiration timer (this doesn't affect summons that have lower than 20 seconds expiration timer). If a summoned unit dies it has chance to revive and fight on the priest's side.
Also, the priest and all of his minions gain 15% movement and 30% attack speed during night (passive).
Level 1: Summoned units gain 15% damage, 2 armor and +/-5 seconds expiration time. 15% chance to revive.
Level 2: Summoned units gain 20% damage, 5 armor and +/-8 seconds expiration time. 25% chance to revive.
Level 3: Summoned units gain 25% damage, 8 armor and +/-11 seconds expiration time. 35% chance to revive.
Level 4: Summoned units gain 30% damage, 11 armor and +/-14 seconds expiration time. 45% chance to revive.
5. Ultimate - AFTERDEATH
Creates darkness (night) across the map blessing every allied or cursing enemy units across the map. If allied unit with the effect dies, it will revive instantly and lose no gold. If enemy unit with the effect dies, part of its soul will be burst. The priest and all of his minions gain 15% movement and 30% attack speed bonus during this.
All of priest's spells are improved during the afterdeath (optional).
Level 1: Enemy unit will lose 5% of main attribute permanently. Duration 5 seconds.
Level 2: Enemy unit will lose 7% of main attribute permanently. Duration 10 seconds.
Level 3: Enemy unit will lose 9% of main attribute permanently. Duration 15 seconds.
1. MAGIC DISPERSE
Gives spell damage reduction aura to all nearby allied units and gives chance to completely absorb the spell and disperse it around the spirit dealing spell damage to nearby enemy units. It cannot disperse ultimates ofc.
Level 1: 15% spell reduction. 15% chance to disperse.
Level 2: 21% spell reduction. 20% chance to disperse.
Level 3: 27% spell reduction. 25% chance to disperse.
Level 4: 33% spell reduction. 30% chance to disperse.
2. NETHER EVADE
The holy spirit has a chance to dodge an attack and stun the attacker. It will also suck part of its attacker's soul (takes some percentage of attackers life and gives it to the spirit and all nearby allies).
Level 1: 10% chance. Stun for 0.5 seconds. Takes 5% of current hp.
Level 2: 15% chance. Stun for 0.75 seconds. Takes 6% of current hp.
Level 3: 20% chance. Stun for 1 second. Takes 7% of current hp.
Level 4: 25% chance. Stun for 1.25 seconds. Takes 7% of full hp.
3. WEAKEN AURA
Nearby enemy units have chance to miss on attack and have reduced armor.
Level 1: 15% chance to miss. -2 armor (for your map this can be -20 armor).
Level 2: 20% chance to miss. -5 armor.
Level 3: 25% chance to miss. -8 armor.
Level 4: 30% chance to miss. -11 armor.
4. BLESSING AURA
Gives all nearby allied units chance to critical strike, attack and movement speed.
Level 1: 15% chance to critical strike, +15% attack and 5% movement.
Level 2: 18% chance to critical strike, +20% attack and 10% movement.
Level 3: 21% chance to critical strike, +25% attack and 15% movement.
Level 4: 25% chance to critical strike, +30% attack and 20% movement.
5. WAR AID - Ultimate
During fight if 1 allied unit has lower than 50% hp the spirit can take form of the unit for few seconds and swap positions (same model, hp, mana, armor, spells and items, it can attack and cast spells ofc). The attacker doesn't know that hes actually attacking the spirit. If the spirit dies during the changed form, it will explode dealing massive damage in an area and restoring hp, mana and coolldowns of swapped allied unit.
Level 1: Takes form for 5 seconds. Deals 500 damage to minor area (5000 damage or more for your map).
Level 2: Takes form for 7 seconds. Deals 1000 damage to medium area (20000 damage or more for your map).
Level 3: Takes form for 9 seconds. Deals 1500 damage large area (50000 damage or more for your map).
Level 4: Takes form for 11 seconds. Deals 2000 damage to huge area (100000 damage or more for your map).