Lmfaocj
Active Member
- Reaction score
- 1
I have a question, does this leek?
I am asking because when I use "Unit - A unit Is attacked" for some reason it still goes of it I click attack then click a point the trigger still runs ex.
Trigger:
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Current order of (Attacking unit)) Not equal to (!=) (Order(attack))
- Then - Actions
- Unit - Order (Attacking unit) to Attack (Attacked unit)
- Animation - Play (Attacking unit)'s attack animation
- Else - Actions
- If - Conditions
I am asking because when I use "Unit - A unit Is attacked" for some reason it still goes of it I click attack then click a point the trigger still runs ex.
Trigger:
- Mana Steal
- Events
- Unit - A unit Is attacked
- Conditions
- (Level of Mana Steal for (Attacking unit)) Greater than (>) 0
- Actions
- Set TempReal = ((Life of (Triggering unit)) x (((Real((Level of Mana Steal for (Attacking unit)))) x 0.01) + 0.02))
- Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + TempReal)
- Floating Text - Create floating text that reads ((+ + (String(AATempInteger))) + Mana) above (Attacking unit) with Z offset 0.00, using font size 6.50, color (0.00%, 0.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 126.86 degrees
- Floating Text - Change the fading age of (Last created floating text) to 5.00 seconds
- Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
- Events