Sooda
Diversity enchants
- Reaction score
- 318
First I' m working on my Warcraft soccer map and I need to use custom tiles for real nice soccer field with painted white lines near field boarders and etc. I did all like custom tiles tutorial says converted .blp to .tga and opened it in PhotoImpact (ULEAD). I tried to make Cityscape Grass Trim tile a bit brighter used for that Adjust > Color Adjustment. All went as planed picture went brighter and I asved it as .tga it told me:
Now imported it to WorldEdit and used exact file path what is used for dirt.
Clicked on "yes" opened it in Wc3_Image_Extractor and saved as .blp ( In Wc3_Image_Extractor all changes like brightness is sawable.)Save File Confirmation
The file format you have chosen does not support object saving. If you chooce to continue, all objects will be merged onto the base image. Do you want to continue?
Now imported it to WorldEdit and used exact file path what is used for dirt.
Closed WorldEditor and opened it again to reload tiles. Now it is just every time same color, a bit brighter than usual Grass Trim. Even when I changed Grass Trim color to blue with color adjustment it still show it bright green ! is there problem with displaying colors on tiles in WorldEditor or I am using wrong functions from PhotoImpact ? Interesting is that when I opened absolutely blue Grass Trim tile in Wc3_Image_Extractor it shows it is totaly painted blue but converted to .blp and imported to WorldEdit it shows bright green. How I can fix it now or what I must to do to get custom colored tiles working ?TerrainArt\Cityscape\City_Dirt.blp