Sooda
Diversity enchants
- Reaction score
- 318
:nuts:themasta said:me no play soccer.
me play da foosball :banghead: !!!!!!!!!
Anyway I figured out what I try to make lol it is called- multimorph But game keeps in mind does this unit has morphed into that kind of unit already, I can' t morph unit who has morphed into that unit already It seems to me atleast ( I maked many tests and it turned out so ) So now I got one solution how I can morph back and forward, but I lose "right" attack animation then :nuts: so it is messed up I used for that this morphing flag:
Permanent
^ It allows to morph but unit graphics ( In my case hero graphics) got messed up, he like attacks but only some of it is showed (But attacked unit takes dmg.).
When I use no morphing flag I can attack freely and no animation mess but it do not allow me to morph that unit (Hero) again. Beacause of already used morph What I could do to show right attack animations ?
And what does they do anyway ?
Data- Morphing Flags:
Immediate Landing
Immediate Take Off
Permanent
Requires Payment
Uninterruptable
I based my morphing ability of Bear Form, should I try with others ? Maybe they allow to morph already in morphed state (Alternate unit) to forward (Alternate unit is normal unit and alternate unit will become normal unit back- that does not allow game to do :"( )
EDIT: I have alternate ways too, but they are all trigger based and will dispel all effects once I cast it (I should say use it.)
Idea:
play units cast spell animation
set trancparance to 100%
store all values for hero (ability levels, stats, hp, mp, etc...)
remove unit from game
creat at that position my new "morphed" unit
set thats unit trancparancy too 100%
play units cast spell animation
set trancparancy to 0%
I thought first to use it as passive so you could change all the time, but looks with alternate and no other way I have to set cooldown and other restrictions to it.
Still is it possible to bypass that morphing check ? I thought useing for normal unit third unit what will then allow that unit to morph on coz stored is that third unit.
EDIT: I have made progress again. Half of answer is you have to morph your unit back to normal unit, then you can morph him to new unit. It limits my spell but is better than nothing. And your normal and alternate unit/ hero has to have that ability what allowed him to morph.
Now I get only that "unit is killed" when I morph - it is just animation if it is ended you can move him like live unit :nuts: .
EDIT: I have almost answer to multimorph it should work nicely. If I have time and I succseed then I will post the solution.