- Reaction score
- 149
Yeah im not against that. Just its Midnight now. Not sure if i wont go to sleep ^^.
One more thing.. How will we all collaborate?
One more thing.. How will we all collaborate?
lllidan said:Whatever map genre we decide to make, I say we make everything custom. A good way for a map to stand out is to be different than anything else.
I say we first start out with deciding what type of map to make. People can (remember this is just an idea) submit any new ideas for the map, or we could simply just make a base off an original (eg custom hero arena, TD, RPG). What we could do is ask a moderator to make a poll to vote on the type of map.
Rabarber said:if you go on the Arena concept, make the Champion a hero named "Joseph W. Oxford", with the Admiral Proudmoore model and the Chain Lightning spell Just do it.
begone77 said:oh god sorry could not bear through reading the hole post O_O but I think its an amazeing idea, and I would like to help anyway I can. Also I was reading that Hero help post and I likes alot of the funny hero ideas, maybe make a map based on that I think that would be funny
NEDM said:It's nice to hear that you appreciate our work, thank you ! Should i add you to the list? (otherwise you, naturally, won't count as a project member and will therefore lack authority, get lesser if any credit and so on. But i'm a real nice-guy, so you'll be allright, even though joining the project list if you plan to be active in it is strongly recommended, least to say .
A note to everyone! The hero help post de-railed pretty early, and that will not be the case here. That is one of the few parts wich i am dead serious about This is naturally among other things a place of jokes, sarcasm, irony, parodies, comedy and such, but there is a limit. But don't worry ppl - this will NOT be a problem as long as you're not trying to get your posts deleted or something i'm bugfixing on the map until someone will tell me about how to use attachments
Edit: Or, well, if noone replies in awhile i'll just post it on Rapidshare
begone77 said:Yes you may add me, I will help, what is the map we are doing right now?
I can probubly do textureing if need be, and also ideas, and other things, but you know ^^
AceHart said:> how to use attachments
That's a bit vague...
http://world-editor-tutorials.thehelper.net/attachments.php maybe?
AceHart said:Like I said: "That's a bit vague".
There's a "manage attachments" button, under "additional options"...
And, I strongly recommend the following read:
http://www.thehelper.net/forums/showthread.php?t=8229
AgentPaper said:Hmm, this seems to be going well, anyways, here's an idea I came up with, after reading your posts.
The game starts out with each of the players in a village, and they are all just simle villagers, though they are heros, and can learn some simple, less-than uber skills. For the first part of the game, they defend the village from attacks, and help to build it up. Buildings should be quite big, and expensive, and there should be a focus on building only what is nessecary, and each building being important and unique. For example, if you build a house, it will allow you to have a few more people in the village, or if you built a bar, the people would be happier, though 1 person would be required to work at the bar (bartender). The building would also be actual-size, as in they would look like a person could fit in it. This type of thing may be hard to make, but I'm sure we could make it, and it would be great fun.
After a while, once the players level up enough, they can train to become one of the classes, for example a knight, or a lord, or a builder, or a hunter, etc. Each hero would be better at different things, like a brawler's abilities would help him kil other things, but a lord would have abilities that make the people happier, or richer. (a knight would be a mix of the two) After they evolve like this, they leave their original town (we could have a cinematic, where the town is ovverrun or something), with some followers, (some villagers and milita, or something) and go to build their own city. Then the players would do similar to what they did in the original town, but instead of working together, they work alone or with just a few other players. (we would allow the players to ally with full control, and if they did they would share resources)
The attacks would continue, but the main focus of the game would be building up your cities, and fighting or allying the others.
NEDM said:Seems very cool, i like it!!!
Only one thing...I find an importance in magnifying the competitional parts of the game - i'd like to add;
A)A timer for time pressure.
B)Bosses or special events occuring now and then, say earthquakes, rodent infection, vampire in town or whatever.
C)Teams; 6v6, 4v4v4, 2v2v2v2v2v2, FFA:
D)The goals have to be very clear and let's make (like) the first map wich don't have grammatical errors the size of my fist all over no, but you know, it's important with proper english, clearly stated goals, perhaps a little step-by-step guide on how to get started in the quest log and such.
E)The need to exit your village! Say, we have a map, epic size. In it there is a total of 20 towns, 18 of wich are captured by the bad guys. Imagine you split the map in the middle, top to bottom, leaving 2 tall and not very wide, separate maps on each side. On the left, a team of 6 players. On the right, a team of 6 players. Let's say theese two halves that form an epic sized map are identical, exept for the player colours, basically. Let's say the first town (the one you start with) is in the far north. The farther south you get, the stronger the enemies. This will make the roles of defender and invader switch, whilst adding a heroes-of-might-and-magic kind of touche to it, whilst still, in a distant way, resembling risk. And you'll probably want to fight with your hero on ground level, adding a very personal tone to the map, whilst you are conquering on a global scale. You win by, e.g.
-capturing the last town in the bottom south first.
-capturing something before the timer expires
or, my favourite: In the bottom south map on each side there is a portal, wich leads to the other side, so if you're on the left and goes through your portal, you end up on the identical right side and vice versa. This way you get to level up, quest, learn the game, bond, and so on before you take on the most interactive and stimulating enemy of all; the other player(s). We could, as time goes by, include (more than the portal) Airships, Boats, Mountain Passes, secret tunnel creation and so on. The possibilities are immense!!! THIS is what i would consider a revolutionary concept!!! Just imagining it right in front of me makes me shiver, almost...It's friggin moving :shades:
-