Snippet Timed Resources.

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
This is a very simple snippet that allows you to periodicly add resources to a player.

JASS:

/* 

    TimedResources v1.0

    This is a very simple snippet that allows you to periodicly add
    resources to a player.
    
    -How to import:
    
        * You first need to get TimerUtils
        * Create a new trigger and convert it to custom script.
        * Label you trigger to "TimedResources"
        * Delete all the text within it and replace it by this text.
        
    -How to use:
    
        * Create a new instance -> TimedResources d = TimedResources.create().
        * Set all the struct memeber to a value. -> d.mainPlayer = whichPlayer.
        * Use the Start() method to start Resources incomes.
        * Use the Stop() method to stop Resources incomes.
        
*/

library TimedResources requires TimerUtils

    struct TimedResources
    
        player mainPlayer
        real gainPeriod
        integer gainGold
        integer gainWood
        private timer periodTimer
        
        private static method periodic takes nothing returns nothing
            local thistype d = GetTimerData(GetExpiredTimer())
            call SetPlayerState(d.mainPlayer, PLAYER_STATE_RESOURCE_GOLD, GetPlayerState(d.mainPlayer, PLAYER_STATE_RESOURCE_GOLD) + d.gainGold)
            call SetPlayerState(d.mainPlayer, PLAYER_STATE_RESOURCE_LUMBER, GetPlayerState(d.mainPlayer, PLAYER_STATE_RESOURCE_LUMBER) + d.gainWood)
        endmethod
        
        method Start takes nothing returns nothing
            local thistype d = this
            set d.periodTimer = NewTimer()
            call SetTimerData(d.periodTimer, d)
            call TimerStart(d.periodTimer, d.gainPeriod, true, function thistype.periodic)
        endmethod
        
        method Stop takes nothing returns nothing
            call ReleaseTimer(this.periodTimer)
            set this.mainPlayer = null
            set this.gainPeriod = 0.00
            set this.gainGold = 0
            set this.gainWood = 0
        endmethod
        
    endstruct

endlibrary


Testmap:
 
Why isn't it?

It's useful for AoS maps like Dota and such.
It could also be used to do a Time system with Wood and Food such as in Dota.
 
What wrong with a periodic event in GUI?

Really this serves little purpose.

Oh it's AoS maps, not AoE.

AoS - Aeion of Strife

AoE - Area of effect
 
It could also be used to do a Time system with Wood and Food such as in Dota.
Where the set food thingy in your library? lol
 
This is more useful than a simple periodic GUI trigger, since it's simplier, more efficient and it can be instanced sereval times.

Where the set food thingy in your library? lol
No comments for stupid remarks.
 
this is kind of useless, since GUI can do exactly the same thing
 
If you need this, you can make it yourself.
 
Why TimerUtils?

I think you will have a maximum amount of ~12 instances and it's rubbish to destroy one of these structs, so just create one timer per struct ?!
You should also add a reference between player and struct instance.

Otherwise, if you want more than ~12 instances per map (for ex. for every single wood providing building) you should link all structs with a linked list together and through all in a constant interval.

BTW. I don't see the point of this snippet.
 
This seems like one of those "I felt like submitting something, so I submitted anything" resources. Sure, it does more than the code in Post #14, though will you ever need those additional 'features'?
Giving players resources periodically is a simple task that most certainly doesn't require something like this.

Also, the name "Timed Resources" is misleading, and sounds as though the resources expire or something. :p

GY'd.

Also, you don't need to 'null' reals. Only agents.
 
When you look at it, T32x is the best way to go.

With it, he can use a single T32x instance, and pause it when the stack is empty.
 
Otherwise, if you want more than ~12 instances per map (for ex. for every single wood providing building) you should link all structs with a linked list together and through all in a constant interval.

that = T32, which is why I suggested it, but you could do it by scratch as you suggested ^_-


I agree with Romek though... a script of this nature doesn't really give anything new and interesting and only takes 5 seconds to make ><. It's not general enough to be used in like every map either.

I could see something like this in a dota template or something, or a framework like the RPG Framework (and we all know how much people love frameworks, lol).

But by itself it's kind of ... it's not a shared resource, it runs itself :\. It requires no research... I mean, maybe if we had like a super small snippet section like THW snippet thread I could see this.


On a side note, this doesn't follow JASS conventions ;p.
JASS:

method Stop takes nothing returns nothing


Then again I see people doing whatever they want here (sometimes upper start, sometimes lower start) : o


Even Vexorian goes all over the place in his vjass manual ;p. From what I've seen though, the common practice is method start lower and functions start upper. Oh well, guess it doesn't really matter since nobody really follows it anyways : D. Variables are pretty chaotic too ;o.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top