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Ok, I've got a bit of a problem/challenge here. I'm currently making a map that requires a complicated set of triggers. I'm actually not sure if it's even possible to accomplish what I want to do. But I'm thinking maybe someone has the answers I need or would care to give it some thought. So here's the problem.
In my map, there will be a possible 2-8 players (multiplayer). While playing, players will get units that will be unique, like hero's. They will be one of a kind. You can't have more than one of that specific unit. Those units that you get will be invincible. I need my map to work in such a way that after a specified unit kills a certain amount of other units (any unit at all) then THAT unit will die.
So that's the challenge. Anyone have any idea's for me? Or is it just plain impossible?
In my map, there will be a possible 2-8 players (multiplayer). While playing, players will get units that will be unique, like hero's. They will be one of a kind. You can't have more than one of that specific unit. Those units that you get will be invincible. I need my map to work in such a way that after a specified unit kills a certain amount of other units (any unit at all) then THAT unit will die.
So that's the challenge. Anyone have any idea's for me? Or is it just plain impossible?