Ghostwind
o________o
- Reaction score
- 172
This was an idea I had a bit earlier and I'm finally getting around to doing something with it.
Anyway, the basic idea of this is you control a Priestess of the Moon. You have 4 spells, Elune's Arrow, Leap, Starfall and Moonlight Shadow (sound familiar?)
Elune's Arrow: Fires off an arrow that moves in a straight line and will knock anything it hits flying backwards. 3 second cooldown.
Starfall: A star crashes down on a target point after a 2 second delay, completely obliterating everything it hits. 7 second cooldown.
Leap: Jumps to target point within 800 range. 1 second cooldown.
Moonlight Shadow: Makes you invisible and immune to getting hit by spells for 5 seconds. 30 second cooldown.
The arena is as follows: There is a 16x16 grid. Each grid has a single standing column in it. Around the column is a pit of death and doom and abyssness. If you fall into the pit, you die. You move around by leaping from column to column. Some columns are connected by bridges. Some groups of 2x2 columns are connected so they form one giant platform.
So basically what you do is jump from column to column and try to hit enemies with your arrow (if you hit them, they will get knocked off into the pit) or with the starfall which will just kill them. Use moonlight shadow to dodge arrows and starfalls.
Modes:
Deathmatch - Free-for-all game where whoever gets 25 kills first wins. 3 rounds.
Timed Deathmatch - Same as above except whoever has the most kills after 10 minutes wins. 3 rounds.
Capture the Flag - Different arena that is 8x24, two teams, walk over the flag to capture it and then bring it back to your base. First team to score 5 wins.
Ursa Mode! - OMG THAR BE URSAZ! Your enemy Ulfsaar has come with his tribe of evil furbolgs to kill you. Ursas vs. priestesses, first team to get 100 kills wins.
Ursas have 25 damage (priestesses have 100 life) and these abilities:
Anyway, the basic idea of this is you control a Priestess of the Moon. You have 4 spells, Elune's Arrow, Leap, Starfall and Moonlight Shadow (sound familiar?)
Elune's Arrow: Fires off an arrow that moves in a straight line and will knock anything it hits flying backwards. 3 second cooldown.
Starfall: A star crashes down on a target point after a 2 second delay, completely obliterating everything it hits. 7 second cooldown.
Leap: Jumps to target point within 800 range. 1 second cooldown.
Moonlight Shadow: Makes you invisible and immune to getting hit by spells for 5 seconds. 30 second cooldown.
The arena is as follows: There is a 16x16 grid. Each grid has a single standing column in it. Around the column is a pit of death and doom and abyssness. If you fall into the pit, you die. You move around by leaping from column to column. Some columns are connected by bridges. Some groups of 2x2 columns are connected so they form one giant platform.
So basically what you do is jump from column to column and try to hit enemies with your arrow (if you hit them, they will get knocked off into the pit) or with the starfall which will just kill them. Use moonlight shadow to dodge arrows and starfalls.
Modes:
Deathmatch - Free-for-all game where whoever gets 25 kills first wins. 3 rounds.
Timed Deathmatch - Same as above except whoever has the most kills after 10 minutes wins. 3 rounds.
Capture the Flag - Different arena that is 8x24, two teams, walk over the flag to capture it and then bring it back to your base. First team to score 5 wins.
Ursa Mode! - OMG THAR BE URSAZ! Your enemy Ulfsaar has come with his tribe of evil furbolgs to kill you. Ursas vs. priestesses, first team to get 100 kills wins.
Ursas have 25 damage (priestesses have 100 life) and these abilities:
- Earthshock: Leaps to target point within 800 range and slams the ground, slowing down priestesses and silencing them for 3 seconds. 3 second cooldown.
- Frenzy: Increases your attack speed by 300% for 5 seconds. 15 second cooldown.
- Spree: When you get 3 kills without dying, you get increased movement speed and a 25% chance to evade spells.
- Boulder: Like elune's arrow except moves slower and has a bigger projectile.