need sugestion on a custom aura on a troll like hero

millzy

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well the title says it all so plz help me with it TY +rep for suggestions

um i know its not in title but also after a ult
 
Maybe an aura that gives friendly units X% attack speed, X = number of units in Y range around the owner of the aura x level of ability?
 
How about something like:

Well-grounded Balance
Weakened devotion aura, with those that pick up devotion buff also gaining a chance to reduce damage taken by 25%/fixed amount.
 
Millz, the idea is that the troll hero inspires balance in his allies. Making them harder targets (devotion's defense +) and also gives them a chance to reduce the damage that is inflicted upon them.

If an enemy strikes them, and that damage is 20, and they proc the chance to reduce damage, then the damage might only be 15.

But did you want a physical type aura? Or magic? Or something in between? Like some blood drinking vampiric effects?
 
You could power up the aura with an ability, like some kind of SHOUT. For example, modify a howl of terror, add some minor damage, and set a timer to start when howl of terror is activated, to increase the damage reduction on your aura'd allies. So maybe 75% damage reduction instead.
 
crazy yours isent custom

Did you really read it? I mean really?

It gives attackspeed based upon how many units are around the Troll.
Lets say the troll walks with 5 creeps, and the aura gains 3% attackspeed per unit, it would be: 3*5 = 15% increased attackspeed to all units nearby/including the troll.

Actually sounds like a pretty original idea, I've never seen one.

If you find it in the Object Editor then post its name here :)
 
ok but my map is a mass unit map so bonus would be like 99999999999999999999 so i dont think it would be good
 
How about an aura, for every X damage received, the Troll gains Y attack damage/attack speed/movement speed.
 
i dont want a atk speed or move speed bonus already got a skill that gives him that
 
I'm not sure how it culd be done, or if it's in the game already, but maybe a health-regeneration aura, just 1% per second or so.

Trolls in the Warcraft universe are said to have regeneration powers.
 
what type of troll is your hero?

a warrior, a mage (priest) or hunter?
 
well that info helps a lot xd

Spiritual Aid
An aura that gives nearby allied units ability to heal themselves every time they cast a spell by 50%/60%/70%/80% of spell's mana cost. Also, every time Troll Mage casts a spell, he will heal nearby allies by 50% of spell's mana cost (optional).
 
nice but how to trigger it...also only use GUI..how to detect when a ally unit in x range of him casts a spell?
is there a better way to change the amount of hp healed i dont wana use by % of manna used
 
Trigger:
  • trigger
    • events
      • unit starts the effect of an ability
    • conditions
      • unit has buff Aura's buff
    • actions
      • do actions


however, to check how much mana the unit lost is a bit tricky, especially in GUI
I think that it would be better if you just used fixed values instead

so when nearby allied unit casts a spell heal him by 50/75/100/125 hp

is there a better way to change the amount of hp healed i dont wana use by % of manna used

you could also try by healing the unit depending on his intelligence or primary attribute
 
that could be unbalanced
my map has alot of casters with auto cast spells witch e.g shammy(bloodust)


EDIT:got another suggestion that 1 was realy good intill i rememberd all the casters with auto cast spells they would like never die and could course some lag so get where im coming?
 
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