Flying units actually flying over buildings

vi3tbomba

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Currently, any flying unit with a flying height that is level with a building will fly through it and not act like a real flying unit e.g. flying over it or flying around it. Besides sticking a air pathing blocker on the building's position, are there any other solutions?
 
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Currently, any flying unit with a flying height that is level with a building will fly through it and not act like a real flying unit e.g. flying over it or flying around it. Besides sticking a air pathing blocker on the building's position, are there any other solutions?

Change your flying unit's actor's Stats - Collide to include Structure.
Now, if I could find a way to change this field within the Events+, we could apply it to all flying units at once...

Alternatively, you could create a Buff which changes a flying unit height; and give it paired with a search area to all buildings. This would cause Flying units to fly over the buildings, theoretically.
 

vi3tbomba

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Thanks, the flying unit can go around buildings at all height levels but the unit cannot fly over it now.

Are there any data I can change where the flying unit will be able to fly over it but make it seem as if it's sitting on top of the building and once it moves off the building, it floats down to ground level?
 
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Thanks, the flying unit can go around buildings at all height levels but the unit cannot fly over it now.

Are there any data I can change where the flying unit will be able to fly over it but make it seem as if it's sitting on top of the building and once it moves off the building, it floats down to ground level?

A way of doing this is using the alternate solution I proposed above. Let me see if I can get it to work.

Here you go, let me know if this was what you were looking for:
 

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