3 lives?

wrseb

New Member
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1
Hello! I'm currently making a duel between two heroes (Traxes vs. Windrunner). I modefied it of course to make it balanced.

I just don't understand how to fix this...
I want both heroes to have 3 lifes. The first hero that kills the other one 3 times, wins.

So I want:
When one of the heroes is killed game stops. The surviving wins.

Anyone got a clue how to fix this?
I know how to make heroes respawn, but not how to make them 3 life limit :S
I don't know how to add the victory condition to kill the other hero 3 times either.


Please help, thanks :D
 

tommerbob

Minecraft. :D
Reaction score
110
You can use a simple Integer variable to keep track of how many lives each hero has. Do something like this:

preset the variable array HeroLives to 3, then do this trigger:

Trigger:
  • Events
    • Unit - A unit dies
    • Conditions
      • (Triggering unit) equal to Drow
      • Or
      • (Triggering unit) equal to Windrunner
    • Actions
      • Set HeroLives[(player number) of (owner of (Triggering unit))] = HeroLives[(player number) of (owner of (Triggering unit))] - 1
      • If/Then/Else Multiple Actions
        • If HeroLives[(player number) of (owner of (Triggering unit))] equal to or Less than 0
        • Then do (actions)
          • Game - Victory for (owner of (killing unit))


I did that freehand so it might not be exact, but that is the basic trigger of what you could do.
 

NBalfa

New Member
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10
do you know how to make variables?...
if you don't create one integer variable where you will set the value of three (also check the array button) then set Variable integer (0) to 3 and set Variable integer (1) to 3 make this happen on the Map Initialization . make then a trigger where
events a unit dies
conditions
actions
if then else multiple functions
if - conditions
trigger unit belongs to an ally of player red equal to true
then - actions
set integer(0) = integer(0) - 1



do sth similar for the other player
 

wrseb

New Member
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1
Omg lol :p

Well I guess I figure it out somehow :S

I try, thanks so much! :D


EDIT: Ok, I didn't understand a shit :)
Can anyone explain? lol :p
 

Happysmiley

New Member
Reaction score
22
Omg lol :p

Well I guess I figure it out somehow :S

I try, thanks so much! :D


EDIT: Ok, I didn't understand a shit :)
Can anyone explain? lol :p

Go into your trigger editor, then at the top of your window, there should be a button with a big "X" on it. Click the button so that the variable editor comes up. Now, create a new variable, set its type to "integer", and check the box where it says "Array []". Enter the value 3. Click ok.

Now you have the integer array. Follow tommerbob's post.
 

educator

New Member
Reaction score
9
i know its a couple days old but i think i can answer the question.
set their custom value to 3 with triggers

--freehand--
event
a unit dies
conditions
dying unit is a hero
actions
if:custom value of dying unit greater than 0
then: set custom value of dying unit to custom value of dying unit -1
if: custom value of dying unit equal to 0
then:remove dying unit from the game
else:
else:

trigger 2
event
every .02 seconds
conditions
actions
set temp_kill to units in playable map with custom value equal to 0
pick units in temp_kill
loop actions:
remove picked unit from the game
custom script- call DestroyGroup( udg_temp_kill )

the triggers should look something like this
 
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