chukky-jr
Member
- Reaction score
- 15
okay i explain the scenario first, whenever a unit enters a <buff region> , a dummy unit will be created for the owner of entering unit, added the ability <buff ability> and ordered to cast it on the <entering unit>. there is only 2 force in the game btw.
the problem is it works for human player on force 1 and computers on force 2, but it won't cast the spell on the computers in force 1 ( i have an AI for the computer in force 1), anyone knows what cause this? and i've tried to play as human on 2 slot using KLoader, the trigger seems to work fine as long as the player is human in force 1 or computer in force 2. (actually it works fine before, i have no idea why it screws up now)
the problem is it works for human player on force 1 and computers on force 2, but it won't cast the spell on the computers in force 1 ( i have an AI for the computer in force 1), anyone knows what cause this? and i've tried to play as human on 2 slot using KLoader, the trigger seems to work fine as long as the player is human in force 1 or computer in force 2. (actually it works fine before, i have no idea why it screws up now)
Trigger:
- DesertBuildingEffect
- Events
- Unit - A unit enters Desert <gen>
- Conditions
- ((Entering unit) is A structure) Equal to True
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Set Victim = (Entering unit)
- Set DesertPoint = (Position of Victim)
- Unit - Create 1 Dummy for (Owner of (Entering unit)) at DesertPoint facing Default building facing degrees
- Set Dummy = (Last created unit)
- Unit - Add DesertStructure to Dummy
- Unit - Order Dummy to Night Elf Druid Of The Talon - Faerie Fire Victim
- Unit - Add a 2.00 second Generic expiration timer to Dummy
- Set Dummy = No unit
- Set Victim = No unit
- Custom script: call RemoveLocation(udg_DesertPoint)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events