Holy Light damage

elpini0

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How to make Holy Light deal 100% of damage that it can heal?

Isn't there a constant which controls the conversion of Amount Healed/Damage Dealt??
 

GFreak45

I didnt slap you, i high 5'd your face.
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nope... its hardcoded to be 50%, you can trigger it though
 

elpini0

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sure i can, but how can i get "damage done"?

i mean, lets imagine:

Caster A casts Holy Light level 1 on Ghoul, dealing 30 dmg (50% of healing)

Caster B casts Holy Light level 3 on Ghoul, dealing 80 dmg (50% of healing)

How can i trigger it so that when i change the ammount of healing of Holy Light in the editor i don't need to go through every trigger related to this spell and change manually each value for each level?

in the editor you could call abiliy data by using the <A001:DataA1> code but i think that doesn't work with triggers...
 

elpini0

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no, that's not my point xD cause if i decide that 60 is too much healing for lvl 1 i have to go to my ability in the Object Editor and change the field DataA1

in addition, i will have to change the trigger aswell, while i won't have to put a finger (or a mouse) in the ability description cause it says:

"This ability causes <A001: DataA1> damage to target enemy undead unit."

you follow me?

So the question is: Is there any way to make a trigger that detects the damage that my ability "Holy Light" deals? No systems, please, just easy, cheap things
 

GFreak45

I didnt slap you, i high 5'd your face.
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healing / 2 or (S2R(<SpellID: DataA[lvl of ability]>)/2) (string to real conversion)
if thats not what you want im totally confused
 

vypur85

Hibernate
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healing / 2 or (S2R(<SpellID: DataA[lvl of ability]>)/2) (string to real conversion)
if thats not what you want im totally confused
?
Don't think ability 'description' can be captured inside triggers.


> So the question is: Is there any way to make a trigger that detects the damage that my ability "Holy Light" deals? No systems, please, just easy, cheap things
No.

There's no cheap thing. Use 'Autofill field' in the Object Editor. It's rather simple. In the case when Autofill can't be used, you'd need to do it manually. No choice.

Just trigger the whole thing and fill up the description. That's the best that you can get.
 

elpini0

New Member
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No solution then... This needs to be done by hand.

You all got +Rep for the effort, thank you anyways.
 

GFreak45

I didnt slap you, i high 5'd your face.
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its actually extraordinarily easy to trigger a holy light like that:

Trigger:
  • Holy Light
    • Events
      • A unit begins the effect of an ability
    • Condition
      • (Ability being cast) is equal to YourAbility
    • Actions
      • If then else
        • If
          • Owner of (Target unit of ability cast) is equal to an enemy of Owner of (Triggerin unit)
        • Then
          • Unit - Cause (Triggering unit) to deal (math for damage) to (Target unit of ability cast) using Magic Damage ... blah blah i think theres more to this
        • Else
          • Unit - Set Life of (Target unit of ability cast) to (Life of (Target unit of ability cast) + same math)
 
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