The thing you have to do is to create two variables for the (Target point) and (Unit group).
I haven't accessed WE in 5 years, so I'll try my best to code them for you. And I've probably forgotten some techniques already (like MUI, memory leak cleaning, so you're going to figure these things out)
And I'll be honest, I'm not sure if what I'm doing actually works. I know that it probably generates a thousand leaks, but other than that, I'm not so sure.
First:
CastPoint - Point variable
OutsideRadius - Unit group variable
InsideRadius - Unit group variable
Distance - Real variable
Trigger:
First Trigger
Events
Unit - Starts the effect of an ability
Conditions
(Ability being cast) Equal to Your Ability
Actions
Set CastPoint = (Casting point)
Unit Group - Pick every unit and do (actions)
Do - Actions
Unit Group - Add (Picked unit) to (OutsideRadius)
Unit Group - Pick every unit in (Your Radius) units around (CastPoint) and do (actions)
Do - Actions
Unit Group - Add (Picked unit) to (InsideRadius)
Unit Group - Remove (Picked unit) from (OutsideRadius)
Trigger - Turn on Second Trigger
Wait (Your Duration) seconds
Trigger - Turn off Second Trigger
Trigger:
Second Trigger - Initially Off
Events
Time - Every 0.20 seconds of the game
Conditions
Actions
Unit Group - Pick every unit in (InsideRadius) and do (actions)
Do - Actions
Set Distance = Units between (CastPoint) and (Positiong of (Picked Unit))
If all (conditions) are true, then do (actions), else do (actions)
If - Conditions
Distance is greater than (Your Radius)
Do - Actions
Unit - Move (Picked unit) to (CastPoint offset by (Your Radius - 20) towards (Integer(Angle between CastPoint and (Position of (Picked Unit)))) degrees
Else - Actions
If (Distance is greater than (Your Radius + 100)) then (Unit Group - Remove (Picked unit) from (InsideRadius)) and (Unit Group - Add (Picked unit) to (OutsideRadius))
Unit Group - Pick every unit in (OutsideRadius) and do (actions)
Do - Actions
Set Distance = Units between (CastPoint) and (Positiong of (Picked Unit))
If all (conditions) are true, then do (actions), else do (actions)
If - Conditions
Distance is less than (Your Radius)
Do - Actions
Unit - Move (Picked unit) to (CastPoint offset by (Your Radius + 20) towards (Integer(Angle between CastPoint and (Position of (Picked Unit)))) degrees
Else - Actions
If (Distance is less than (Your Radius - 100)) then (Unit Group - Remove (Picked unit) from (OutsideRadius)) and (Unit Group - Add (Picked unit) to (InsideRadius))
This allows multiple units to use the same ability
Trigger 1:
Events
- Units Starts the effect of an ability
Conditions
- Ability being cast is equal to name of ability
Actions
- Set POINTA = Position of triggering unit
- Create a dummy at POINTA
- Add a X second generic expiration timer for last created unit
- Add last created unit to DUMMYGROUP
-Custom Script: Call RemoveLocation (udg_POINTA)
Trigger 2:
Events
- Every 0.1 seconds of game time
Conditions
- Number of units in DUMMYGROUP is Greater than 0
Actions - Pick Every Unit inDUMMYGROUP -- Set UNIT= Picked unit -- Set POINTA= Position ofUNIT -- Set TARGETGROUP= Units within X range of POINTA -- Pick Every Unit in TARGETGROUP --- If --- Picked unit belongs to an enemy of UNIT --- Then - Actions ---- Set POINTB= Position of picked unit
----- If ------ Distance betweenPOINTA and POINTB is greater than X-100 ----- Then - Actions ------ Set POINTC=POINTB offset by 25 towards Angle fromPOINTBtoPOINTA ------ Move picked unit to POINTC ------ Custom Script: Call RemoveLocation(udg_POINTC) ----- Else ------ Do Nothing ----- Custom Script: Call RemoveLocation (udg_POINTB) ----- Else ------ Do Nothing -- Custom Script: Call DestroyGroup (udg_TARGETGROUP) -- Custom Script: Call RemoveLocation (udg_POINTA)
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart