- Reaction score
- 534
if the person you are giving code to is so lazy that they can't download a program that doubles the power of the programming language they are using, why is it even important to give them code?
Doubles power? Maybe it increases efficiency (and only a bit), but anything useful you can do with structs I can do with Handle Vars. So forget power here.
they are just going to screw around and make subpar maps because of that lame mentality. leave them in the dust or force them to adapt, but don't cater to their mentality, it's a horrible idea.
These are powerful words, are you sure they apply?
Don't worry, you couldn't tell the difference between an Handle Vars and a struct map unless you could open it. As people protect their maps, forget it.
You're crediting way too much importance to just a slight difference. Realism, realism... People who edit maps often do it to learn. I'm pretty sure they aren't at the "Handle Vars vs structs" step yet.
And who's gonna look at your map if it's protected anyways? Which leads us to:
The difference between Handle Vars and structs exists, but is so minor that unless you open somebody's map, or make tests yourself, you won't notice a difference.
--> Now, yes it is worth it to learn how to use structs. The more knowledge, the better!
P.S.
> I believe that the Handle Vars is best to use still. When people go to take code that you have given to the public, they just have to copy it. They don't need to download anything else to make it all work.
True my friend. Last time I opened a spell map to review it I couldn't because I needed WEU to open it. Now, did it incite me to review it? Not really. And don't call me lazy or anything, I don't want to download WEU at this time, period. Same applies here when a mapmaker opens a spell/normal map with structs in it and he doesn't have the needed programs. Maybe he will want to learn later, but what if he doesn't even understand the code yet?