Trigger...

lordrd

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I need help with some triggers...

trigger 1
A unit enters area and creat one footman for second, only if the red player kill 50 units

trigger 2
how to put a table in game with all player units killed

thx Lord
 
1. Use an integer to track the kills for each player, then use this:

Code:
Unit
    Events
        Unit - A unit enters <Region>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                IntegerVariable[Player Number of (Owner of (Triggering Unit))] Greater than or equal to 50
            Then - Actions
                Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
            Else - Actions

2. That would be a leaderboard. Use search to find a tutorial.
 
1. Use an integer to track the kills for each player, then use this:

Code:
Unit
    Events
        Unit - A unit enters <Region>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                IntegerVariable[Player Number of (Owner of (Triggering Unit))] Greater than or equal to 50
            Then - Actions
                Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
            Else - Actions

2. That would be a leaderboard. Use search to find a tutorial.

i dont find this part - "IntegerVariable[Player Number of (Owner of (Triggering Unit))] Greater than or equal to 50"
i only find this -
"(Number of units in (Units in (Playable map area))) Greater than or equal to 50"
 
You have to first create an integer variable array (with the size of however many players that will play the game) using the variable editor, 'IntegerVariable[]' was just an example name.
 
Create a Variable, make it a Integer with an array of 1.

click ok and select it so it looks like this
Code:
IntegerVariable[INDEX] Greater than or equal to 50

Change the INDEX to "Player Number of (Owner of (Triggering Unit))"
 
If you mean make one footman PER second, you need a seperate trigger (with Every 1 second of game-time as your event), set it to not initially on, then run that trigger (ignoring conditions) with that other trigger posted above
 
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