Skill not working (trigger)

megaflame566

New Member
Reaction score
4
So im trying to make a move were the caster holds the targeted unit then a it makes a dummy that uses Sonic wave(Storm bolt) on the targeted unit three times but when i try it out i don't see the sonic waves


heres the trigger
Code:
Machine Gun String
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Machine Gun String 
    Actions
        Unit - Create 1 Dummy Unit for (Picked player) at (Position of (Triggering unit)) facing Default building facing degrees
        Unit - Add Sonic Wave  to (Last created unit)
        Set MS_Caster = (Triggering unit)
        Set MS_Target = (Target unit of ability being cast)
        Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
        Unit - Cause Caster to damage Target, dealing (125.00 x (Real((Hero level of MS_Caster)))) damage of attack type Spells and damage type Normal
        Wait 1.00 seconds
        Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
        Unit - Cause Caster to damage Target, dealing (125.00 x (Real((Hero level of MS_Caster)))) damage of attack type Spells and damage type Normal
        Wait 1.00 seconds
        Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
        Unit - Cause Caster to damage Target, dealing (125.00 x (Real((Hero level of MS_Caster)))) damage of attack type Spells and damage type Normal
        Unit - Kill (Last created unit)
if more details are needed then ill describe more
 

Squishy

You can change this now in User CP.
Reaction score
127
The first line of the actions, there is no picked player. Also, is this supposed to be MUI?
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
No picked player and when you put waits in a trigger it loses all units that were initially in the trigger except for Triggering Unit... You have to set Target Unit of Ability Being Cast to a variable and make the dummies target the variable.
 
S

Slate.Master

Guest
Code:
Unit - Create 1 Dummy Unit for (Picked player) at (Position of (Triggering unit)) facing Default building facing degrees

There is no Pick every player action, so the dummy wont be created for any player.

Beaten - By 2 u.u
 

cleeezzz

The Undead Ranger.
Reaction score
268
who is "Target" from this trigger, you never set the Target but you set a MS_Target.
 

NapaHero

Back from the dead...
Reaction score
43
Basic questions about triggered spells:

Does the dummy have enough mana to cast the spell? The cooldown of the ability is set to 0?

If both are yes, then your trigger should be like this (I hope so):

Code:
Machine Gun String
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Machine Gun String 
    Actions
        Set MS_Loc = (Position of (Triggering Unit))
        Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at MS_Loc facing Default building facing degrees
        Set MS_Dummy = (Last created unit)
        Unit - Add a 3.50 seconds Generic expiration timer to MS_Dummy
        Unit - Add Sonic Wave to MS_Dummy
        Set MS_Target = (Target unit of ability being cast)
        Unit - Order MS_Dummy to Human Mountain King - Storm Bolt MS_Target
        Unit - Cause (Triggering Unit) to damage MS_Target, dealing (125.00 x (Real((Hero level of (Triggering Unit))))) damage of attack type Spells and damage type Normal
        Custom script: call RemoveLocation (udg_MS_Loc)
        Wait 1.00 seconds
        Unit - Order MS_Dummy to Human Mountain King - Storm Bolt MS_Target
        Unit - Cause (Triggering Unit) to damage MS_Target, dealing (125.00 x (Real((Hero level of (Triggering Unit))))) damage of attack type Spells and damage type Normal
        Wait 1.00 seconds
        Unit - Order MS_Dummy to Human Mountain King - Storm Bolt MS_Target
        Unit - Cause (Triggering Unit) to damage MS_Target, dealing (125.00 x (Real((Hero level of (Triggering Unit))))) damage of attack type Spells and damage type Normal

I think that, instead of repeating the same actions, you should put them in a loop.
 
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