Spellpack The Invoker

A few problems.
1. Deafening Blast gets unacceptably laggy when you start casting it on more than a few units.
2. Sun Strike is supposed to reveal the area you cast it on. It's probably an easy fix.
3. Wex, as mentioned in the preloading area, isn't preloading properly. This is a pretty big deal and should be fixed. Maybe you need to rewrite it so the Invoker is summoned from a tavern and then everything is preloaded after that, I don't know...
But yeah, I'm very happy you decided to tackle this hero, this is very very nice work here.
 
May I quietly encourage you to be more creative instead of recreating DotA spells? :)
No offense.

if you do that someone might just suggest you make yourself useful in this thread and fix his deafening blast spell, haha.

but yeah, i sortof agree with you, except for the part where he did a lot of work that i didn't have to do...

edit: anyway i'll heed my own advice and make myself useful by uploading a proper after 1.24 version of the test map...i didn't fix it myself though, that credit belongs to another.
 

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  • Invoker v0[1].1.w3x
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thanks guys, invoker is a beast and i love his meteor ball and emp bomb


big thanks to Tyrande_ma3x for the spells +cred and SanKakU for uploading 1.24 compatible +cred :D

it is possible to copy 2 of the spells right ?( i haven't tried yet )
 
thanks guys, invoker is a beast and i love his meteor ball and emp bomb


big thanks to Tyrande_ma3x for the spells +cred and SanKakU for uploading 1.24 compatible +cred :D

it is possible to copy 2 of the spells right ?( i haven't tried yet )

what are you asking? i've worked on him quite a bit after importing him and noticed lots of new little glitches, haha. but it's all gravy i guess.

anyway i'm working on something else at the moment, but feel free to roll out the questions.
 
well since you said you wanna work on it let me warn you, from what i can tell wex needs a complete rewrite because the only way i can figure to load it is to make the hero actually cast the spell...loading it after the hero is picked like in dota doesn't exactly work...that crashes the game just the same way as it does if you preload it. i even thought to try giving the ability to a bloodmage model dummy or even the bloodmage himself...still crashes.

the rough solution i came up with was to tell the player to cast wex three times. of course the hero starts off with no skill points and wex, then after he casts wex three times he gets the skill point he is supposed to start with and loses wex. of course he keeps the 3 orbs...whichis fine i suppose.

i might mention that i had to fix the wex movement speed bonus object editor fields...and even while doing so i had to notice a funny little error in my code when i did that strange method of loading...somehow when you summon your next orb you jump from 3 wex boosts to 1! even with the 2 orbs. then once more you're still at one, then you go down to zero. idk what causes this, but it doesn't matter much since the player isn't supposed to have wex and another ability at level one anyway lol...

even though i said all that, i still think this is a great resource...and thanks if you continue to work on it. esp if you fix deafening blast i suppose cuz if anyone wants an invoker, they will want that spell for sure and it's too laggy as is. although...now that i think about it i think i didn't retest it after fixing that wex error in the object editor but idk why that would fix it... :/
 
Well, DotA doesn't preload Wex as well so I guess it's not such a big deal (you'll notice it doesn't when you put another level on Wex and cast 3 orbs on you - bam, tiny freeze).
I can't seem to understand what the problem with Deafening Blast is. I personally have no lags at all so maybe I'll just rewrite the code for it.
So far I redid Chaos Meteor. It's kinda slow when I lack free time ... -.-
 
yea i noticed this just now, put about 40 more units in the map and cast it on them.. all the big aoe spells give hardly any lag or frame dip, but the moment u cast defeaning blast, its like a huge spike :p
 
> // SPIRIT[a] is integer?
If you meant comparing it with 0, well, it doesn't matter much since both 0 and null are correct for the statement...
 
Well, DotA doesn't preload Wex as well so I guess it's not such a big deal (you'll notice it doesn't when you put another level on Wex and cast 3 orbs on you - bam, tiny freeze).

it's different. dota when you use wex the first few times it does not lag.
in your map it does. if you think you saw some lag with wex in dota then i don't know what to say to that. i already tested it. i could try testing it again but i am pretty sure i would've noticed the problem if it was there.

like i already tried mentioning...don't be hard on yourself, you already accomplished alot. but also, don't try to only appear cool either, that's just annoying and gets in other's way of solving things.

edit: i may have already told him, i don't remember, but i feel bad now...wex in dota does lag i think when you cast it the first few times... ^ ^ sorry...
 
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