no im all pen and paper
its mostly just to create a couple of classes that i would be good at playing
cause so far WoW GW and AoC dont have a class that fits my play style
and ai allies in guild wars dont have decent prioritization
the project helps me vent the frustration of my lack of mmo...
heres what i did so far
hunter cant use mail armor
melee is manual
one handed dagger,fist wpn,only
no dual wield
no traps
no melee skills
my other thought for pets is
2 pets at 50% (half damage, half hp)
or
1 pet, but make it smarter...
instead of it using whatever skill is next available,
it...
yea, sorry bout that, im not good at explaining things, i mostly ramble
what im tring to do is, since im mix & matching skills that cost diferent resources
im trying to figure out a way to convert them all to energy (as if caped at 100)
im gona edit the main post to state that clearer
how nerfed would hunters have to be to allow for
2 active pets (requires beast mastery)
or
self and pet only healing (healing skills come from survival talents)
*not to be considered as a factor*
talents
PvP
*major consideration*
soloing
this is a role-play project, but still considering...
im working on a custom class project,
what im trying to do, since im mix & matching skills that cost different resources
im trying to figure out a way to convert them all to energy (as if caped at 100)
then comes the issue of testing my finished classes, im trying to find
something more...
need help finding 3rd party tools for sc2 editor
i ask mainly cause i thought i read something about a editor mod
to make it look like wc3's
i just really miss the old setup for editing units/buildings
cause everything was mostly in one spot
i like that we can edit on a deeper lvl than...
im not sure if it works this way but you can make a behavior find the
behavior - modification+ line
right-click choose modify
a window should pop up, click the unit tab
set detection arc probably between 45 and 180 wich should make field of vision a cone
180 would be half circle
hope it...
yes i do realize theres tutorials that would help if i didnt already know those things from using world edit
(thank god theres a few simularities)
but i still thought it might be worth a shot asking
my goal is to have a zerg hero with these abilities
1.ranged atk air and ground
2.burrow...
for the archer/hippogryph, at the least it will reset lvl/xp stats and delete items
if not crash the game
make the hyppogryph based from a zepplin, add an attack
and enable gamplay constant flying hero grants aura (if needed)
might want to setup a trigger so only the archer hero can "mount"...
unfortunatly i cant get a limit or a removal to work
unit sells unit
selling unit is gen
remove sold unit
wont work
best i can do is make a whole crap load of buildings to sell a single hero then make building explode upon sale
but i also make a custom peon that trains workers and i want to...
im trying to make it so if one player train/buys a hero, then no other player can have that hero
also thinking of removing hero rez, so once it dies its dead (except for using an ahnk or reincarnation)
the map is pretty much open though i do plan on making similar concept for perhaps a dungeon or a 50/50 style map
i jus wish computers AI could process quests and custom building requirements
cause it leaves me only w/ my brother to play against and 1v1 only works for so much